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- ---@class UITitleList__Generate_allAtrBtn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UITitleList__Generate_toggleItem
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UITitleList__Generate_toggleList
- ---@field public gameObject UnityEngine.GameObject
- ---@field public scrollRect UnityEngine.UI.ScrollRect
- ---@field public loopGridView SuperScrollView.LoopGridView
- ---@class UITitleList__Generate_titleList
- ---@field public gameObject UnityEngine.GameObject
- ---@field public loopGridView SuperScrollView.LoopGridView
- ---@field public scrollRect UnityEngine.UI.ScrollRect
- ---@class UITitleList__Generate_btnClose
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UITitleList__Generate_AnyBtn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UITitleList__Generate_uIAnimator
- ---@field public gameObject UnityEngine.GameObject
- ---@field public animator UnityEngine.Animator
- ---@class UITitleList__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private uIAnimator UITitleList__Generate_uIAnimator
- ---@field private AnyBtn UITitleList__Generate_AnyBtn
- ---@field private btnClose UITitleList__Generate_btnClose
- ---@field private titleList UITitleList__Generate_titleList
- ---@field private toggleList UITitleList__Generate_toggleList
- ---@field private toggleContent UnityEngine.GameObject
- ---@field private toggleItem UITitleList__Generate_toggleItem
- ---@field private allAtrBtn UITitleList__Generate_allAtrBtn
- local UITitleListView = class("UITitleListView", require("UIViewBase"))
- function UITitleListView:ctor()
- end
- ---@private
- function UITitleListView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function UITitleListView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- if self.super.Init then
- self.super.Init(self)
- end
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- self:InitGenerate__5(Root,data)
- self:InitGenerate__6(Root,data)
- self:InitGenerate__7(Root,data)
- self:InitGenerate__8(Root,data)
- end
- ---@private
- function UITitleListView:InitGenerate__1(Root, data)
- --[[
- UIAnimator
- --]]
- local tmp = Root:Find("UIAnimator").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.uIAnimator = tmp
- tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator)
- tmp.animator.logWarnings = false
- end
- ---@private
- function UITitleListView:InitGenerate__2(Root, data)
- --[[
- UIAnimator/Alpha
- --]]
- local tmp = Root:Find("UIAnimator/Alpha").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.AnyBtn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UITitleListView:InitGenerate__3(Root, data)
- --[[
- UIAnimator/Window/BtnClose
- --]]
- local tmp = Root:Find("UIAnimator/Window/BtnClose").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.btnClose = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UITitleListView:InitGenerate__4(Root, data)
- --[[
- UIAnimator/Window/TitleList
- --]]
- local tmp = Root:Find("UIAnimator/Window/TitleList").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.titleList = tmp
- tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView)
- tmp.scrollRect = tmp:GetComponent(Enum.TypeInfo.ScrollRect)
- end
- ---@private
- function UITitleListView:InitGenerate__5(Root, data)
- --[[
- UIAnimator/Window/ToggleList
- --]]
- local tmp = Root:Find("UIAnimator/Window/ToggleList").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.toggleList = tmp
- tmp.scrollRect = tmp:GetComponent(Enum.TypeInfo.ScrollRect)
- tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView)
- end
- ---@private
- function UITitleListView:InitGenerate__6(Root, data)
- --[[
- UIAnimator/Window/ToggleList/Viewport/Content
- --]]
- local tmp = Root:Find("UIAnimator/Window/ToggleList/Viewport/Content").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.toggleContent = tmp
- end
- ---@private
- function UITitleListView:InitGenerate__7(Root, data)
- --[[
- UIAnimator/Window/ToggleList/Viewport/Content/ToggleItem
- --]]
- local tmp = Root:Find("UIAnimator/Window/ToggleList/Viewport/Content/ToggleItem").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.toggleItem = CommonUtil.BindGridViewItem2LuaStatic("ToggleItem", tmp)
- self.toggleItem.prefabName = "ToggleItem"
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UITitleListView:InitGenerate__8(Root, data)
- --[[
- UIAnimator/Window/BtnAllAttr
- --]]
- local tmp = Root:Find("UIAnimator/Window/BtnAllAttr").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.allAtrBtn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UITitleListView:GenerateDestroy()
- if tolua.getpeer(self.uIAnimator) ~= nil then
- tolua.setpeer(self.uIAnimator, nil)
- end
- self.uIAnimator = nil
- if tolua.getpeer(self.AnyBtn) ~= nil then
- tolua.setpeer(self.AnyBtn, nil)
- end
- self.AnyBtn = nil
- if tolua.getpeer(self.btnClose) ~= nil then
- tolua.setpeer(self.btnClose, nil)
- end
- self.btnClose = nil
- if tolua.getpeer(self.titleList) ~= nil then
- tolua.setpeer(self.titleList, nil)
- end
- self.titleList = nil
- if tolua.getpeer(self.toggleList) ~= nil then
- tolua.setpeer(self.toggleList, nil)
- end
- self.toggleList = nil
- if tolua.getpeer(self.toggleContent) ~= nil then
- tolua.setpeer(self.toggleContent, nil)
- end
- self.toggleContent = nil
- if self.toggleItem.GenerateDestroy ~= nil then
- self.toggleItem:GenerateDestroy()
- end
- if tolua.getpeer(self.toggleItem) ~= nil then
- tolua.setpeer(self.toggleItem, nil)
- end
- self.toggleItem = nil
- if tolua.getpeer(self.allAtrBtn) ~= nil then
- tolua.setpeer(self.allAtrBtn, nil)
- end
- self.allAtrBtn = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return UITitleListView
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