| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102 |
- local UINewStoryView = require("UINewStory/UINewStoryView_Generate")
- function UINewStoryView:OnAwake(data)
- self.controller = require("UINewStory/UINewStoryCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UINewStoryView:AddEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.UI_CLOSE_COMPELETED, self, self.OnUICloseCompleted)
- end
- function UINewStoryView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UINewStoryView:Init()
- self.storyAnim.animator:Play('LoginStory', -1)
- self.storyAnim.animator:Update(0)
- self.storyAnim.animator.enabled = false
- end
- function UINewStoryView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UINewStoryView:AddUIEventListener()
- end
- function UINewStoryView:OnHide()
- end
- function UINewStoryView:OnShow(data)
- self.controller:SetData(data)
- end
- function UINewStoryView:OnClose()
- end
- function UINewStoryView:OnDispose()
- if self.closeTimer then
- self.closeTimer:Stop()
- self.closeTimer = nil
- end
- if self.animTimer then
- self.animTimer:Stop()
- self.animTimer = nil
- end
- self.controller:OnDispose()
- end
- function UINewStoryView:UIClose()
- self.super.UIClose(self)
- end
- function UINewStoryView:OnUICloseCompleted(owner)
- if not owner then return end
- if owner.uiData.id ~= Enum.UIPageName.UILanuch then return end
- self.storyAnim.animator.enabled = true
- self.storyAnim.animator:Play('LoginStory', -1)
- self.storyAnim.animator:Update(0)
- if self.closeTimer then
- self.closeTimer.duration = 15
- self.closeTimer.loop = 1
- self.closeTimer.time = 15
- else
- self.closeTimer = Timer.New(slot(self.UIClose, self), 15, 1)
- end
- if not self.closeTimer.running then
- self.closeTimer:Start()
- end
- if self.animTimer then
- self.animTimer.duration = 14
- self.animTimer.loop = 1
- self.animTimer.time = 14
- else
- self.animTimer = Timer.New(slot(self.PlayCamAnim, self), 14, 1)
- end
- if not self.animTimer.running then
- self.animTimer:Start()
- end
- end
- function UINewStoryView:PlayCamAnim()
- LuaBattleBridge.PlayCamAnim("CM_vcam1",true)
- end
- return UINewStoryView
|