UINewStoryView.lua 2.3 KB

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  1. local UINewStoryView = require("UINewStory/UINewStoryView_Generate")
  2. function UINewStoryView:OnAwake(data)
  3. self.controller = require("UINewStory/UINewStoryCtr"):new()
  4. self.controller:Init(self)
  5. self.controller:SetData(data)
  6. end
  7. function UINewStoryView:AddEventListener()
  8. ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.UI_CLOSE_COMPELETED, self, self.OnUICloseCompleted)
  9. end
  10. function UINewStoryView:FillContent(data, uiBase)
  11. self.uiBase = uiBase
  12. local gameObject = self.uiBase:GetRoot()
  13. if gameObject ~= nil then
  14. self.gameObject = gameObject
  15. self.transform = gameObject.transform
  16. end
  17. self:InitGenerate(self.transform, data)
  18. self:Init()
  19. end
  20. function UINewStoryView:Init()
  21. self.storyAnim.animator:Play('LoginStory', -1)
  22. self.storyAnim.animator:Update(0)
  23. self.storyAnim.animator.enabled = false
  24. end
  25. function UINewStoryView:RemoveEventListener()
  26. ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
  27. end
  28. function UINewStoryView:AddUIEventListener()
  29. end
  30. function UINewStoryView:OnHide()
  31. end
  32. function UINewStoryView:OnShow(data)
  33. self.controller:SetData(data)
  34. end
  35. function UINewStoryView:OnClose()
  36. end
  37. function UINewStoryView:OnDispose()
  38. if self.closeTimer then
  39. self.closeTimer:Stop()
  40. self.closeTimer = nil
  41. end
  42. if self.animTimer then
  43. self.animTimer:Stop()
  44. self.animTimer = nil
  45. end
  46. self.controller:OnDispose()
  47. end
  48. function UINewStoryView:UIClose()
  49. self.super.UIClose(self)
  50. end
  51. function UINewStoryView:OnUICloseCompleted(owner)
  52. if not owner then return end
  53. if owner.uiData.id ~= Enum.UIPageName.UILanuch then return end
  54. self.storyAnim.animator.enabled = true
  55. self.storyAnim.animator:Play('LoginStory', -1)
  56. self.storyAnim.animator:Update(0)
  57. if self.closeTimer then
  58. self.closeTimer.duration = 15
  59. self.closeTimer.loop = 1
  60. self.closeTimer.time = 15
  61. else
  62. self.closeTimer = Timer.New(slot(self.UIClose, self), 15, 1)
  63. end
  64. if not self.closeTimer.running then
  65. self.closeTimer:Start()
  66. end
  67. if self.animTimer then
  68. self.animTimer.duration = 14
  69. self.animTimer.loop = 1
  70. self.animTimer.time = 14
  71. else
  72. self.animTimer = Timer.New(slot(self.PlayCamAnim, self), 14, 1)
  73. end
  74. if not self.animTimer.running then
  75. self.animTimer:Start()
  76. end
  77. end
  78. function UINewStoryView:PlayCamAnim()
  79. LuaBattleBridge.PlayCamAnim("CM_vcam1",true)
  80. end
  81. return UINewStoryView