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- local UIDojoBadgeUpView = require("UIDojo/UIDojoBadgeUpView_Generate")
- function UIDojoBadgeUpView:OnAwake(data)
- self.controller = require("UIDojo/UIDojoBadgeUpCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UIDojoBadgeUpView:AddEventListener()
- end
- function UIDojoBadgeUpView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UIDojoBadgeUpView:Init()
- local _times = GlobalConfig.Instance:GetConfigStrValue(170);
- local _timeStrs = string.split(_times, ";")
- local _delayChangeTime, _delayCloseTime = tonumber(_timeStrs[1]), tonumber(_timeStrs[2])
- self:SetLastBadge(); --先显示上一个段位的信息
- self._delayChange = ManagerContainer.LuaTimerMgr:AddTimer(_delayChangeTime, 1, self, self.SetCurBadge, nil);
- self._delayClose = ManagerContainer.LuaTimerMgr:AddTimer(_delayCloseTime, 1, self, self.CloseThisPage, nil);
- end
- function UIDojoBadgeUpView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UIDojoBadgeUpView:AddUIEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
- end
- function UIDojoBadgeUpView:OnHide()
- end
- function UIDojoBadgeUpView:OnShow(data)
- self.controller:SetData(data)
- end
- function UIDojoBadgeUpView:OnClose()
- end
- function UIDojoBadgeUpView:OnDispose()
- self.controller:OnDispose()
- if self._delayChange ~= nil then
- ManagerContainer.LuaTimerMgr:RemoveTimer(self._delayChange);
- self._delayChange = nil
- end
- if self._delayClose ~= nil then
- ManagerContainer.LuaTimerMgr:RemoveTimer(self._delayClose);
- self._delayClose = nil
- end
- end
- function UIDojoBadgeUpView:CloseThisPage()
- ManagerContainer.LuaUIMgr:ClosePage(Enum.UIPageName.UIDojoBadgeUp)
- end
- --设置当前段位的信息
- function UIDojoBadgeUpView:SetCurBadge()
- local _data = self.controller:GetCurArenaLevelData();
- if _data ~= nil then
- self:SetBadge(_data.ArenaLevelName, _data.LevelIcon);
- end
- end
- --设置上一个段位的信息
- function UIDojoBadgeUpView:SetLastBadge()
- local _data = self.controller:GetLastArenaLevelData();
- if _data ~= nil then
- self:SetBadge(_data.ArenaLevelName, _data.LevelIcon);
- end
- end
- --设置段位的显示,包括段位名和段位对应的icon
- function UIDojoBadgeUpView:SetBadge(_badgeName, _badgeIconPath)
- self.textName.text.text = _badgeName;
- CommonUtil.LoadIcon(self, _badgeIconPath, function (sprite)
- self.icon.image.sprite = sprite
- end)
- end
- return UIDojoBadgeUpView
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