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- ---@class DungeonItem__Generate_lockNode_lbl
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text TMPro.TextMeshProUGUI
- ---@class DungeonItem__Generate_btnSure
- ---@field public gameObject UnityEngine.GameObject
- ---@field public uILocalizeScript UILocalizeScript
- ---@class DungeonItem__Generate_gotoBtn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class DungeonItem__Generate_iconItem4
- ---@field public gameObject UnityEngine.GameObject
- ---@field public rectTransform UnityEngine.RectTransform
- ---@field public layoutElement UnityEngine.UI.LayoutElement
- ---@class DungeonItem__Generate_iconItem3
- ---@field public gameObject UnityEngine.GameObject
- ---@field public rectTransform UnityEngine.RectTransform
- ---@field public layoutElement UnityEngine.UI.LayoutElement
- ---@class DungeonItem__Generate_iconItem2
- ---@field public gameObject UnityEngine.GameObject
- ---@field public rectTransform UnityEngine.RectTransform
- ---@field public layoutElement UnityEngine.UI.LayoutElement
- ---@class DungeonItem__Generate_iconItem1
- ---@field public gameObject UnityEngine.GameObject
- ---@field public rectTransform UnityEngine.RectTransform
- ---@field public layoutElement UnityEngine.UI.LayoutElement
- ---@class DungeonItem__Generate_BoxOn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class DungeonItem__Generate_lockNode
- ---@field public gameObject UnityEngine.GameObject
- ---@field public lbl DungeonItem__Generate_lockNode_lbl
- ---@class DungeonItem__Generate_bannerImg
- ---@field public gameObject UnityEngine.GameObject
- ---@field public image UnityEngine.UI.Image
- ---@class DungeonItem__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private button UnityEngine.UI.Button
- ---@field private bannerImg DungeonItem__Generate_bannerImg
- ---@field private lockNode DungeonItem__Generate_lockNode
- ---@field private completedNode UnityEngine.GameObject
- ---@field private BoxOn DungeonItem__Generate_BoxOn
- ---@field private BoxOff UnityEngine.GameObject
- ---@field private challengeNode UnityEngine.GameObject
- ---@field private offNode UnityEngine.GameObject
- ---@field private onNode UnityEngine.GameObject
- ---@field private itemListNode UnityEngine.GameObject
- ---@field private iconItem1 DungeonItem__Generate_iconItem1
- ---@field private iconItem2 DungeonItem__Generate_iconItem2
- ---@field private iconItem3 DungeonItem__Generate_iconItem3
- ---@field private iconItem4 DungeonItem__Generate_iconItem4
- ---@field private gotoBtn DungeonItem__Generate_gotoBtn
- ---@field private btnSure DungeonItem__Generate_btnSure
- ---@field private redpoint UnityEngine.GameObject
- local DungeonItemView = class("DungeonItemView")
- function DungeonItemView:ctor()
- end
- ---@private
- function DungeonItemView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function DungeonItemView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- self:InitGenerate__5(Root,data)
- self:InitGenerate__6(Root,data)
- self:InitGenerate__7(Root,data)
- self:InitGenerate__8(Root,data)
- self:InitGenerate__9(Root,data)
- self:InitGenerate__10(Root,data)
- self:InitGenerate__11(Root,data)
- self:InitGenerate__12(Root,data)
- self:InitGenerate__13(Root,data)
- self:InitGenerate__14(Root,data)
- self:InitGenerate__15(Root,data)
- self:InitGenerate__16(Root,data)
- self:InitGenerate__17(Root,data)
- self:InitGenerate__18(Root,data)
- end
- ---@private
- function DungeonItemView:InitGenerate__1(Root, data)
- --[[
- Root
- --]]
- self.button = Root:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function DungeonItemView:InitGenerate__2(Root, data)
- --[[
- Bg/Image
- --]]
- local tmp = Root:Find("Bg/Image").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.bannerImg = tmp
- tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
- end
- ---@private
- function DungeonItemView:InitGenerate__3(Root, data)
- --[[
- Status/Lock
- --]]
- local tmp = Root:Find("Status/Lock").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.lockNode = tmp
- end
- ---@private
- function DungeonItemView:InitGenerate__4(Root, data)
- --[[
- Status/Complete
- --]]
- local tmp = Root:Find("Status/Complete").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.completedNode = tmp
- end
- ---@private
- function DungeonItemView:InitGenerate__5(Root, data)
- --[[
- Status/Complete/BoxOn
- --]]
- local tmp = Root:Find("Status/Complete/BoxOn").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.BoxOn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function DungeonItemView:InitGenerate__6(Root, data)
- --[[
- Status/Complete/BoxOff
- --]]
- local tmp = Root:Find("Status/Complete/BoxOff").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.BoxOff = tmp
- end
- ---@private
- function DungeonItemView:InitGenerate__7(Root, data)
- --[[
- Status/InProgress
- --]]
- local tmp = Root:Find("Status/InProgress").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.challengeNode = tmp
- end
- ---@private
- function DungeonItemView:InitGenerate__8(Root, data)
- --[[
- Off
- --]]
- local tmp = Root:Find("Off").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.offNode = tmp
- end
- ---@private
- function DungeonItemView:InitGenerate__9(Root, data)
- --[[
- On
- --]]
- local tmp = Root:Find("On").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.onNode = tmp
- end
- ---@private
- function DungeonItemView:InitGenerate__10(Root, data)
- --[[
- On/ItemGroup
- --]]
- local tmp = Root:Find("On/ItemGroup").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.itemListNode = tmp
- end
- ---@private
- function DungeonItemView:InitGenerate__11(Root, data)
- --[[
- On/ItemGroup/IconItem1
- --]]
- local tmp = Root:Find("On/ItemGroup/IconItem1").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.iconItem1 = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp)
- self.iconItem1.prefabName = "IconItem"
- tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
- tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement)
- end
- ---@private
- function DungeonItemView:InitGenerate__12(Root, data)
- --[[
- On/ItemGroup/IconItem2
- --]]
- local tmp = Root:Find("On/ItemGroup/IconItem2").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.iconItem2 = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp)
- self.iconItem2.prefabName = "IconItem"
- tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
- tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement)
- end
- ---@private
- function DungeonItemView:InitGenerate__13(Root, data)
- --[[
- On/ItemGroup/IconItem3
- --]]
- local tmp = Root:Find("On/ItemGroup/IconItem3").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.iconItem3 = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp)
- self.iconItem3.prefabName = "IconItem"
- tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
- tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement)
- end
- ---@private
- function DungeonItemView:InitGenerate__14(Root, data)
- --[[
- On/ItemGroup/IconItem4
- --]]
- local tmp = Root:Find("On/ItemGroup/IconItem4").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.iconItem4 = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp)
- self.iconItem4.prefabName = "IconItem"
- tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
- tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement)
- end
- ---@private
- function DungeonItemView:InitGenerate__15(Root, data)
- --[[
- On/BtnRight
- --]]
- local tmp = Root:Find("On/BtnRight").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.gotoBtn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function DungeonItemView:InitGenerate__16(Root, data)
- --[[
- On/BtnRight/Content/Text
- --]]
- local tmp = Root:Find("On/BtnRight/Content/Text").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.btnSure = tmp
- tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript)
- end
- ---@private
- function DungeonItemView:InitGenerate__17(Root, data)
- --[[
- On/Text
- --]]
- local tmp = Root:Find("On/Text").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.lockNode.lbl = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI)
- end
- ---@private
- function DungeonItemView:InitGenerate__18(Root, data)
- --[[
- Redpoint
- --]]
- local tmp = Root:Find("Redpoint").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.redpoint = tmp
- end
- ---@private
- function DungeonItemView:GenerateDestroy()
- if tolua.getpeer(self.redpoint) ~= nil then
- tolua.setpeer(self.redpoint, nil)
- end
- if tolua.getpeer(self.lockNode.lbl) ~= nil then
- tolua.setpeer(self.lockNode.lbl, nil)
- end
- if tolua.getpeer(self.bannerImg) ~= nil then
- tolua.setpeer(self.bannerImg, nil)
- end
- if tolua.getpeer(self.lockNode) ~= nil then
- tolua.setpeer(self.lockNode, nil)
- end
- self.lockNode = nil
- if tolua.getpeer(self.completedNode) ~= nil then
- tolua.setpeer(self.completedNode, nil)
- end
- self.completedNode = nil
- if tolua.getpeer(self.BoxOn) ~= nil then
- tolua.setpeer(self.BoxOn, nil)
- end
- self.BoxOn = nil
- if tolua.getpeer(self.BoxOff) ~= nil then
- tolua.setpeer(self.BoxOff, nil)
- end
- self.BoxOff = nil
- if tolua.getpeer(self.challengeNode) ~= nil then
- tolua.setpeer(self.challengeNode, nil)
- end
- self.challengeNode = nil
- if tolua.getpeer(self.offNode) ~= nil then
- tolua.setpeer(self.offNode, nil)
- end
- self.offNode = nil
- if tolua.getpeer(self.onNode) ~= nil then
- tolua.setpeer(self.onNode, nil)
- end
- self.onNode = nil
- if tolua.getpeer(self.itemListNode) ~= nil then
- tolua.setpeer(self.itemListNode, nil)
- end
- self.itemListNode = nil
- if self.iconItem1.GenerateDestroy ~= nil then
- self.iconItem1:GenerateDestroy()
- end
- if tolua.getpeer(self.iconItem1) ~= nil then
- tolua.setpeer(self.iconItem1, nil)
- end
- self.iconItem1 = nil
- if self.iconItem2.GenerateDestroy ~= nil then
- self.iconItem2:GenerateDestroy()
- end
- if tolua.getpeer(self.iconItem2) ~= nil then
- tolua.setpeer(self.iconItem2, nil)
- end
- self.iconItem2 = nil
- if self.iconItem3.GenerateDestroy ~= nil then
- self.iconItem3:GenerateDestroy()
- end
- if tolua.getpeer(self.iconItem3) ~= nil then
- tolua.setpeer(self.iconItem3, nil)
- end
- self.iconItem3 = nil
- if self.iconItem4.GenerateDestroy ~= nil then
- self.iconItem4:GenerateDestroy()
- end
- if tolua.getpeer(self.iconItem4) ~= nil then
- tolua.setpeer(self.iconItem4, nil)
- end
- self.iconItem4 = nil
- if tolua.getpeer(self.gotoBtn) ~= nil then
- tolua.setpeer(self.gotoBtn, nil)
- end
- self.gotoBtn = nil
- if tolua.getpeer(self.btnSure) ~= nil then
- tolua.setpeer(self.btnSure, nil)
- end
- self.btnSure = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return DungeonItemView
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