UIDojoBadgeUpCtr.lua 1.2 KB

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  1. local UIDojoBadgeUpCtr = class("UIDojoBadgeUpCtr", require("UICtrBase"))
  2. function UIDojoBadgeUpCtr:Init(view)
  3. self.view = view
  4. end
  5. function UIDojoBadgeUpCtr:SetData(data)
  6. self.asyncIdx = 0
  7. if data == nil then return end
  8. self.data = data
  9. end
  10. function UIDojoBadgeUpCtr:GetAsyncIdx()
  11. self.asyncIdx = self.asyncIdx + 1
  12. return self.asyncIdx
  13. end
  14. function UIDojoBadgeUpCtr:GetData()
  15. return self.data
  16. end
  17. function UIDojoBadgeUpCtr:OnDispose()
  18. self.data = nil
  19. self.view = nil
  20. end
  21. --获取当前等级的数据
  22. function UIDojoBadgeUpCtr:GetCurArenaLevelData()
  23. local _curDanScore = ManagerContainer.DataMgr.ArenaData.danScore;
  24. local _data = self:GetArenaLevelData(_curDanScore);
  25. return _data
  26. end
  27. --获取上一个等级的数据
  28. function UIDojoBadgeUpCtr:GetLastArenaLevelData()
  29. local _lastDanScore = ManagerContainer.DataMgr.ArenaData.lastDanScore;
  30. local _data = self:GetArenaLevelData(_lastDanScore);
  31. return _data;
  32. end
  33. --根据积分获取英灵殿等级的表格信息
  34. function UIDojoBadgeUpCtr:GetArenaLevelData(_danScore)
  35. if _danScore > 0 then
  36. local _levelCfg, _ = CommonUtil.GetCurDunData(_danScore);
  37. return _levelCfg;
  38. end
  39. return nil;
  40. end
  41. return UIDojoBadgeUpCtr