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- ---@class Portrait__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private selectedNode UnityEngine.GameObject
- ---@field private role UnityEngine.GameObject
- local PortraitView = class("PortraitView")
- function PortraitView:ctor()
- end
- ---@private
- function PortraitView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function PortraitView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- end
- ---@private
- function PortraitView:InitGenerate__1(Root, data)
- --[[
- Root
- --]]
- end
- ---@private
- function PortraitView:InitGenerate__2(Root, data)
- --[[
- Selected
- --]]
- local tmp = Root:Find("Selected").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.selectedNode = tmp
- end
- ---@private
- function PortraitView:InitGenerate__3(Root, data)
- --[[
- RoleListItem
- --]]
- local tmp = Root:Find("RoleListItem").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.role = CommonUtil.BindGridViewItem2LuaStatic("RoleListItem", tmp)
- self.role.prefabName = "RoleListItem"
- end
- ---@private
- function PortraitView:GenerateDestroy()
- if self.role.GenerateDestroy ~= nil then
- self.role:GenerateDestroy()
- end
- if tolua.getpeer(self.role) ~= nil then
- tolua.setpeer(self.role, nil)
- end
- if tolua.getpeer(self.selectedNode) ~= nil then
- tolua.setpeer(self.selectedNode, nil)
- end
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return PortraitView
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