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- ---@class PlayerNode__Generate_btnSupport
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class PlayerNode__Generate_nametext
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class PlayerNode__Generate_hotVal
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class PlayerNode__Generate_roleModel
- ---@field public gameObject UnityEngine.GameObject
- ---@field public rawImage UnityEngine.UI.RawImage
- ---@field public uIEventTriggerListener UIEventTriggerListener
- ---@class PlayerNode__Generate_pos
- ---@field public gameObject UnityEngine.GameObject
- ---@field public rectTransform UnityEngine.RectTransform
- ---@field public image UnityEngine.UI.Image
- ---@class PlayerNode__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private pos PlayerNode__Generate_pos
- ---@field private roleModel PlayerNode__Generate_roleModel
- ---@field private hotVal PlayerNode__Generate_hotVal
- ---@field private nametext PlayerNode__Generate_nametext
- ---@field private btnSupport PlayerNode__Generate_btnSupport
- local PlayerNodeView = class("PlayerNodeView")
- function PlayerNodeView:ctor()
- end
- ---@private
- function PlayerNodeView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function PlayerNodeView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- self:InitGenerate__5(Root,data)
- self:InitGenerate__6(Root,data)
- end
- ---@private
- function PlayerNodeView:InitGenerate__1(Root, data)
- --[[
- Root
- --]]
- end
- ---@private
- function PlayerNodeView:InitGenerate__2(Root, data)
- --[[
- Pos
- --]]
- local tmp = Root:Find("Pos").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.pos = tmp
- tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
- tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
- end
- ---@private
- function PlayerNodeView:InitGenerate__3(Root, data)
- --[[
- RoleModel
- --]]
- local tmp = Root:Find("RoleModel").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.roleModel = tmp
- tmp.rawImage = tmp:GetComponent(Enum.TypeInfo.RawImage)
- tmp.uIEventTriggerListener = tmp:GetComponent(Enum.TypeInfo.UIEventTriggerListener)
- end
- ---@private
- function PlayerNodeView:InitGenerate__4(Root, data)
- --[[
- Info/hot/HotVal
- --]]
- local tmp = Root:Find("Info/hot/HotVal").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.hotVal = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function PlayerNodeView:InitGenerate__5(Root, data)
- --[[
- Info/nametext
- --]]
- local tmp = Root:Find("Info/nametext").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.nametext = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function PlayerNodeView:InitGenerate__6(Root, data)
- --[[
- Info/BtnSupport
- --]]
- local tmp = Root:Find("Info/BtnSupport").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.btnSupport = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function PlayerNodeView:GenerateDestroy()
- if tolua.getpeer(self.btnSupport) ~= nil then
- tolua.setpeer(self.btnSupport, nil)
- end
- if tolua.getpeer(self.nametext) ~= nil then
- tolua.setpeer(self.nametext, nil)
- end
- if tolua.getpeer(self.hotVal) ~= nil then
- tolua.setpeer(self.hotVal, nil)
- end
- if tolua.getpeer(self.roleModel) ~= nil then
- tolua.setpeer(self.roleModel, nil)
- end
- if tolua.getpeer(self.pos) ~= nil then
- tolua.setpeer(self.pos, nil)
- end
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return PlayerNodeView
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