LevelIncreaseItemCtr.lua 775 B

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  1. local LevelIncreaseItemCtr = {}
  2. function LevelIncreaseItemCtr:SetData(wnd, itemlua, data)
  3. local iconPath = data.iconPath
  4. local lastNum = data.lastNum
  5. local newNum = data.newNum
  6. local parent = itemlua.transform.parent
  7. if parent then
  8. local parentRect = parent:GetComponent(Enum.TypeInfo.RectTransform)
  9. itemlua.rectTransform.sizeDelta = parentRect.sizeDelta
  10. end
  11. if iconPath and iconPath ~= '' then
  12. CommonUtil.LoadIcon(wnd, iconPath, function (sprite)
  13. itemlua.icon.image.sprite = sprite
  14. end, itemlua, "IconAsyncIdx")
  15. end
  16. itemlua.BZenyLbl.text.text = lastNum.."/m"
  17. itemlua.AZenyLbl.text.text = newNum.."/m"
  18. itemlua.ZenyUpgrade:SetActive(newNum > lastNum)
  19. end
  20. return LevelIncreaseItemCtr