---@class UIGuildSettings__Generate_sureBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildSettings__Generate_recruitInput ---@field public gameObject UnityEngine.GameObject ---@field public inputField UnityEngine.UI.InputField ---@class UIGuildSettings__Generate_btnPlus ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@field public repeatButton UnityEngine.UI.RepeatButton ---@class UIGuildSettings__Generate_btnMinus ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@field public repeatButton UnityEngine.UI.RepeatButton ---@class UIGuildSettings__Generate_lvSlider ---@field public gameObject UnityEngine.GameObject ---@field public slider UnityEngine.UI.Slider ---@class UIGuildSettings__Generate_lvInput ---@field public gameObject UnityEngine.GameObject ---@field public inputField UnityEngine.UI.InputField ---@class UIGuildSettings__Generate_toggleGroup_noToggle ---@field public gameObject UnityEngine.GameObject ---@field public toggle UnityEngine.UI.Toggle ---@class UIGuildSettings__Generate_toggleGroup_applyToggle ---@field public gameObject UnityEngine.GameObject ---@field public toggle UnityEngine.UI.Toggle ---@class UIGuildSettings__Generate_toggleGroup_allToggle ---@field public gameObject UnityEngine.GameObject ---@field public toggle UnityEngine.UI.Toggle ---@class UIGuildSettings__Generate_toggleGroup ---@field public gameObject UnityEngine.GameObject ---@field public toggleGroup UnityEngine.UI.ToggleGroup ---@field public allToggle UIGuildSettings__Generate_toggleGroup_allToggle ---@field public applyToggle UIGuildSettings__Generate_toggleGroup_applyToggle ---@field public noToggle UIGuildSettings__Generate_toggleGroup_noToggle ---@class UIGuildSettings__Generate_costTxt ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIGuildSettings__Generate_name_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIGuildSettings__Generate_name ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@field public text UIGuildSettings__Generate_name_text ---@class UIGuildSettings__Generate_changeBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildSettings__Generate_guildBadgeItem ---@field public gameObject UnityEngine.GameObject ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIGuildSettings__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildSettings__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildSettings__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private AnyBtn UIGuildSettings__Generate_AnyBtn ---@field private btnClose UIGuildSettings__Generate_btnClose ---@field private guildBadgeItem UIGuildSettings__Generate_guildBadgeItem ---@field private changeBtn UIGuildSettings__Generate_changeBtn ---@field private name UIGuildSettings__Generate_name ---@field private costTxt UIGuildSettings__Generate_costTxt ---@field private toggleGroup UIGuildSettings__Generate_toggleGroup ---@field private lvInput UIGuildSettings__Generate_lvInput ---@field private lvSlider UIGuildSettings__Generate_lvSlider ---@field private btnMinus UIGuildSettings__Generate_btnMinus ---@field private btnPlus UIGuildSettings__Generate_btnPlus ---@field private recruitInput UIGuildSettings__Generate_recruitInput ---@field private sureBtn UIGuildSettings__Generate_sureBtn local UIGuildSettingsView = class("UIGuildSettingsView", require("UIViewBase")) function UIGuildSettingsView:ctor() end ---@private function UIGuildSettingsView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIGuildSettingsView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) self:InitGenerate__12(Root,data) self:InitGenerate__13(Root,data) self:InitGenerate__14(Root,data) self:InitGenerate__15(Root,data) self:InitGenerate__16(Root,data) self:InitGenerate__17(Root,data) end ---@private function UIGuildSettingsView:InitGenerate__1(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildSettingsView:InitGenerate__2(Root, data) --[[ UIAnimator/Window/CloseBox/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/CloseBox/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildSettingsView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/ChangeList/Image/GuildBadgeItem --]] local tmp = Root:Find("UIAnimator/Window/ChangeList/Image/GuildBadgeItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.guildBadgeItem = CommonUtil.BindGridViewItem2LuaStatic("GuildBadgeItem", tmp) self.guildBadgeItem.prefabName = "GuildBadgeItem" tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIGuildSettingsView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/ChangeList/Image/ChangeBtn --]] local tmp = Root:Find("UIAnimator/Window/ChangeList/Image/ChangeBtn").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.changeBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildSettingsView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/ChangeList/Image/Name --]] local tmp = Root:Find("UIAnimator/Window/ChangeList/Image/Name").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.name = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildSettingsView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/ChangeList/Image/Name/Text --]] local tmp = Root:Find("UIAnimator/Window/ChangeList/Image/Name/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.name.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIGuildSettingsView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/ChangeList/Image/CostTxt --]] local tmp = Root:Find("UIAnimator/Window/ChangeList/Image/CostTxt").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.costTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIGuildSettingsView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/ChangeList/ToggleGroup --]] local tmp = Root:Find("UIAnimator/Window/ChangeList/ToggleGroup").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.toggleGroup = tmp tmp.toggleGroup = tmp:GetComponent(Enum.TypeInfo.ToggleGroup) end ---@private function UIGuildSettingsView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/ChangeList/ToggleGroup/AllToggle --]] local tmp = Root:Find("UIAnimator/Window/ChangeList/ToggleGroup/AllToggle").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.toggleGroup.allToggle = tmp tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle) end ---@private function UIGuildSettingsView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/ChangeList/ToggleGroup/ApplyToggle --]] local tmp = Root:Find("UIAnimator/Window/ChangeList/ToggleGroup/ApplyToggle").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.toggleGroup.applyToggle = tmp tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle) end ---@private function UIGuildSettingsView:InitGenerate__11(Root, data) --[[ UIAnimator/Window/ChangeList/ToggleGroup/NoToggle --]] local tmp = Root:Find("UIAnimator/Window/ChangeList/ToggleGroup/NoToggle").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.toggleGroup.noToggle = tmp tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle) end ---@private function UIGuildSettingsView:InitGenerate__12(Root, data) --[[ UIAnimator/Window/ChangeList/LvGroup/LvInput --]] local tmp = Root:Find("UIAnimator/Window/ChangeList/LvGroup/LvInput").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.lvInput = tmp tmp.inputField = tmp:GetComponent(Enum.TypeInfo.InputField) end ---@private function UIGuildSettingsView:InitGenerate__13(Root, data) --[[ UIAnimator/Window/ChangeList/LvGroup/LvSlider --]] local tmp = Root:Find("UIAnimator/Window/ChangeList/LvGroup/LvSlider").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.lvSlider = tmp tmp.slider = tmp:GetComponent(Enum.TypeInfo.Slider) end ---@private function UIGuildSettingsView:InitGenerate__14(Root, data) --[[ UIAnimator/Window/ChangeList/LvGroup/BtnMinus --]] local tmp = Root:Find("UIAnimator/Window/ChangeList/LvGroup/BtnMinus").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnMinus = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) tmp.repeatButton = tmp:GetComponent(Enum.TypeInfo.RepeatButton) end ---@private function UIGuildSettingsView:InitGenerate__15(Root, data) --[[ UIAnimator/Window/ChangeList/LvGroup/BtnPlus --]] local tmp = Root:Find("UIAnimator/Window/ChangeList/LvGroup/BtnPlus").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnPlus = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) tmp.repeatButton = tmp:GetComponent(Enum.TypeInfo.RepeatButton) end ---@private function UIGuildSettingsView:InitGenerate__16(Root, data) --[[ UIAnimator/Window/ChangeList/RecruitInput --]] local tmp = Root:Find("UIAnimator/Window/ChangeList/RecruitInput").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.recruitInput = tmp tmp.inputField = tmp:GetComponent(Enum.TypeInfo.InputField) end ---@private function UIGuildSettingsView:InitGenerate__17(Root, data) --[[ UIAnimator/Window/Bottom/SureBtn --]] local tmp = Root:Find("UIAnimator/Window/Bottom/SureBtn").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.sureBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildSettingsView:GenerateDestroy() if tolua.getpeer(self.toggleGroup.noToggle) ~= nil then tolua.setpeer(self.toggleGroup.noToggle, nil) end if tolua.getpeer(self.toggleGroup.applyToggle) ~= nil then tolua.setpeer(self.toggleGroup.applyToggle, nil) end if tolua.getpeer(self.toggleGroup.allToggle) ~= nil then tolua.setpeer(self.toggleGroup.allToggle, nil) end if tolua.getpeer(self.name.text) ~= nil then tolua.setpeer(self.name.text, nil) end if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if self.guildBadgeItem.GenerateDestroy ~= nil then self.guildBadgeItem:GenerateDestroy() end if tolua.getpeer(self.guildBadgeItem) ~= nil then tolua.setpeer(self.guildBadgeItem, nil) end self.guildBadgeItem = nil if tolua.getpeer(self.changeBtn) ~= nil then tolua.setpeer(self.changeBtn, nil) end self.changeBtn = nil if tolua.getpeer(self.name) ~= nil then tolua.setpeer(self.name, nil) end self.name = nil if tolua.getpeer(self.costTxt) ~= nil then tolua.setpeer(self.costTxt, nil) end self.costTxt = nil if tolua.getpeer(self.toggleGroup) ~= nil then tolua.setpeer(self.toggleGroup, nil) end self.toggleGroup = nil if tolua.getpeer(self.lvInput) ~= nil then tolua.setpeer(self.lvInput, nil) end self.lvInput = nil if tolua.getpeer(self.lvSlider) ~= nil then tolua.setpeer(self.lvSlider, nil) end self.lvSlider = nil if tolua.getpeer(self.btnMinus) ~= nil then tolua.setpeer(self.btnMinus, nil) end self.btnMinus = nil if tolua.getpeer(self.btnPlus) ~= nil then tolua.setpeer(self.btnPlus, nil) end self.btnPlus = nil if tolua.getpeer(self.recruitInput) ~= nil then tolua.setpeer(self.recruitInput, nil) end self.recruitInput = nil if tolua.getpeer(self.sureBtn) ~= nil then tolua.setpeer(self.sureBtn, nil) end self.sureBtn = nil self.transform = nil self.gameObject = nil self.inited = false end return UIGuildSettingsView