---@class UIGuildLog__Generate_loadingItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIGuildLog__Generate_changeList ---@field public gameObject UnityEngine.GameObject ---@field public loopListView SuperScrollView.LoopListView ---@class UIGuildLog__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildLog__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildLog__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private AnyBtn UIGuildLog__Generate_AnyBtn ---@field private btnClose UIGuildLog__Generate_btnClose ---@field private changeList UIGuildLog__Generate_changeList ---@field private loadingItem UIGuildLog__Generate_loadingItem ---@field private guildLogItem UnityEngine.GameObject ---@field private noSign UnityEngine.GameObject local UIGuildLogView = class("UIGuildLogView", require("UIViewBase")) function UIGuildLogView:ctor() end ---@private function UIGuildLogView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIGuildLogView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) end ---@private function UIGuildLogView:InitGenerate__1(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildLogView:InitGenerate__2(Root, data) --[[ UIAnimator/Window/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildLogView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/ChangeList --]] local tmp = Root:Find("UIAnimator/Window/ChangeList").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.changeList = tmp tmp.loopListView = tmp:GetComponent(Enum.TypeInfo.LoopListView) end ---@private function UIGuildLogView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/ChangeList/Viewport/Content/LoadingItem --]] local tmp = Root:Find("UIAnimator/Window/ChangeList/Viewport/Content/LoadingItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.loadingItem = CommonUtil.BindGridViewItem2LuaStatic("LoadingItem", tmp) self.loadingItem.prefabName = "LoadingItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIGuildLogView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/ChangeList/Viewport/Content/GuildLogItem --]] local tmp = Root:Find("UIAnimator/Window/ChangeList/Viewport/Content/GuildLogItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.guildLogItem = CommonUtil.BindGridViewItem2LuaStatic("GuildLogItem", tmp) self.guildLogItem.prefabName = "GuildLogItem" end ---@private function UIGuildLogView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/NoSign --]] local tmp = Root:Find("UIAnimator/Window/NoSign").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.noSign = tmp end ---@private function UIGuildLogView:GenerateDestroy() if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if tolua.getpeer(self.changeList) ~= nil then tolua.setpeer(self.changeList, nil) end self.changeList = nil if self.loadingItem.GenerateDestroy ~= nil then self.loadingItem:GenerateDestroy() end if tolua.getpeer(self.loadingItem) ~= nil then tolua.setpeer(self.loadingItem, nil) end self.loadingItem = nil if self.guildLogItem.GenerateDestroy ~= nil then self.guildLogItem:GenerateDestroy() end if tolua.getpeer(self.guildLogItem) ~= nil then tolua.setpeer(self.guildLogItem, nil) end self.guildLogItem = nil if tolua.getpeer(self.noSign) ~= nil then tolua.setpeer(self.noSign, nil) end self.noSign = nil self.transform = nil self.gameObject = nil self.inited = false end return UIGuildLogView