---@class UIDojoExit__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private centerView UnityEngine.GameObject local UIDojoExitView = class("UIDojoExitView", require("UIViewBase")) function UIDojoExitView:ctor() end ---@private function UIDojoExitView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIDojoExitView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) end ---@private function UIDojoExitView:InitGenerate__1(Root, data) --[[ CenterView --]] local tmp = Root:Find("CenterView").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.centerView = tmp end ---@private function UIDojoExitView:GenerateDestroy() if tolua.getpeer(self.centerView) ~= nil then tolua.setpeer(self.centerView, nil) end self.centerView = nil self.transform = nil self.gameObject = nil self.inited = false end return UIDojoExitView