---@class TitleItem__Generate_img ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public button UnityEngine.UI.Button ---@class TitleItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private img TitleItem__Generate_img local TitleItemView = class("TitleItemView") function TitleItemView:ctor() end ---@private function TitleItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function TitleItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) end ---@private function TitleItemView:InitGenerate__1(Root, data) --[[ Img --]] local tmp = Root:Find("Img").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.img = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function TitleItemView:GenerateDestroy() if tolua.getpeer(self.img) ~= nil then tolua.setpeer(self.img, nil) end self.img = nil self.transform = nil self.gameObject = nil self.inited = false end return TitleItemView