---@class InfoItem__Generate_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class InfoItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private text InfoItem__Generate_text local InfoItemView = class("InfoItemView") function InfoItemView:ctor() end ---@private function InfoItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function InfoItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) end ---@private function InfoItemView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function InfoItemView:InitGenerate__2(Root, data) --[[ BG/Text --]] local tmp = Root:Find("BG/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function InfoItemView:GenerateDestroy() if tolua.getpeer(self.text) ~= nil then tolua.setpeer(self.text, nil) end self.text = nil self.transform = nil self.gameObject = nil self.inited = false end return InfoItemView