---@class CollectionAttrItem__Generate_numberText ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class CollectionAttrItem__Generate_nameText ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class CollectionAttrItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private nameText CollectionAttrItem__Generate_nameText ---@field private numberText CollectionAttrItem__Generate_numberText local CollectionAttrItemView = class("CollectionAttrItemView") function CollectionAttrItemView:ctor() end ---@private function CollectionAttrItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function CollectionAttrItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) end ---@private function CollectionAttrItemView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function CollectionAttrItemView:InitGenerate__2(Root, data) --[[ NameText --]] local tmp = Root:Find("NameText").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.nameText = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function CollectionAttrItemView:InitGenerate__3(Root, data) --[[ NumberText --]] local tmp = Root:Find("NumberText").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.numberText = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function CollectionAttrItemView:GenerateDestroy() if tolua.getpeer(self.nameText) ~= nil then tolua.setpeer(self.nameText, nil) end self.nameText = nil if tolua.getpeer(self.numberText) ~= nil then tolua.setpeer(self.numberText, nil) end self.numberText = nil self.transform = nil self.gameObject = nil self.inited = false end return CollectionAttrItemView