---@class UIRoleInfoPop__Generate_scrollView ---@field public gameObject UnityEngine.GameObject ---@field public loopListView SuperScrollView.LoopListView ---@class UIRoleInfoPop__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIRoleInfoPop__Generate_textTitle ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIRoleInfoPop__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIRoleInfoPop__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private AnyBtn UIRoleInfoPop__Generate_AnyBtn ---@field private textTitle UIRoleInfoPop__Generate_textTitle ---@field private btnClose UIRoleInfoPop__Generate_btnClose ---@field private scrollView UIRoleInfoPop__Generate_scrollView ---@field private infoDscItem UnityEngine.GameObject local UIRoleInfoPopView = class("UIRoleInfoPopView", require("UIViewBase")) function UIRoleInfoPopView:ctor() end ---@private function UIRoleInfoPopView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIRoleInfoPopView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) end ---@private function UIRoleInfoPopView:InitGenerate__1(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIRoleInfoPopView:InitGenerate__2(Root, data) --[[ UIAnimator/Window/Bg/TextTitle --]] local tmp = Root:Find("UIAnimator/Window/Bg/TextTitle").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.textTitle = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIRoleInfoPopView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/Bg/CloseBox/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIRoleInfoPopView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/Bg/InfoBox/ScrollView --]] local tmp = Root:Find("UIAnimator/Window/Bg/InfoBox/ScrollView").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.scrollView = tmp tmp.loopListView = tmp:GetComponent(Enum.TypeInfo.LoopListView) end ---@private function UIRoleInfoPopView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/Bg/InfoBox/ScrollView/Viewport/Content/InfoDscItem --]] local tmp = Root:Find("UIAnimator/Window/Bg/InfoBox/ScrollView/Viewport/Content/InfoDscItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.infoDscItem = CommonUtil.BindGridViewItem2LuaStatic("InfoDscItem", tmp) self.infoDscItem.prefabName = "InfoDscItem" end ---@private function UIRoleInfoPopView:GenerateDestroy() if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.textTitle) ~= nil then tolua.setpeer(self.textTitle, nil) end self.textTitle = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if tolua.getpeer(self.scrollView) ~= nil then tolua.setpeer(self.scrollView, nil) end self.scrollView = nil if self.infoDscItem.GenerateDestroy ~= nil then self.infoDscItem:GenerateDestroy() end if tolua.getpeer(self.infoDscItem) ~= nil then tolua.setpeer(self.infoDscItem, nil) end self.infoDscItem = nil self.transform = nil self.gameObject = nil self.inited = false end return UIRoleInfoPopView