local UIBattleFailedView = require("UIBattle/UIBattleFailedView_Generate") function UIBattleFailedView:OnAwake(data) self.controller = require("UIBattle/UIBattleFailedCtr"):new() self.controller:Init(self) self.controller:SetData(data) end function UIBattleFailedView:AddEventListener() end function UIBattleFailedView:FillContent(data, uiBase) self.uiBase = uiBase local gameObject = self.uiBase:GetRoot() if gameObject ~= nil then self.gameObject = gameObject self.transform = gameObject.transform end self:InitGenerate(self.transform, data) self:Init() end function UIBattleFailedView:Init() end function UIBattleFailedView:RemoveEventListener() ManagerContainer.LuaEventMgr:Unregister(self.uiData.name) end function UIBattleFailedView:AddUIEventListener() self.uiBase:AddButtonEventListener(self.AnyBtn.button,self, self.OnClickClose) end function UIBattleFailedView:OnHide() end function UIBattleFailedView:OnShow(data) self.controller:SetData(data) end function UIBattleFailedView:OnClose() end function UIBattleFailedView:OnDispose() self.controller:OnDispose() end function UIBattleFailedView:OnClickClose() if self.controller:GetData() then ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_SHUT_TIMEBATTLE,Enum.UIPageName.UIExpedition,true) end self:UIClose() end return UIBattleFailedView