---@class UIGetNowPop__Generate_btnGetNow ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGetNowPop__Generate_numcost ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIGetNowPop__Generate_icon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIGetNowPop__Generate_LeftTimesLbl ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIGetNowPop__Generate_dscTxt ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIGetNowPop__Generate_CloseBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGetNowPop__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGetNowPop__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIGetNowPop__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIGetNowPop__Generate_uIAnimator ---@field private AnyBtn UIGetNowPop__Generate_AnyBtn ---@field private window UnityEngine.GameObject ---@field private CloseBtn UIGetNowPop__Generate_CloseBtn ---@field private dscTxt UIGetNowPop__Generate_dscTxt ---@field private LeftTimesLbl UIGetNowPop__Generate_LeftTimesLbl ---@field private icon UIGetNowPop__Generate_icon ---@field private numcost UIGetNowPop__Generate_numcost ---@field private btnGetNow UIGetNowPop__Generate_btnGetNow local UIGetNowPopView = class("UIGetNowPopView", require("UIViewBase")) function UIGetNowPopView:ctor() end ---@private function UIGetNowPopView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIGetNowPopView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) end ---@private function UIGetNowPopView:InitGenerate__1(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIGetNowPopView:InitGenerate__2(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGetNowPopView:InitGenerate__3(Root, data) --[[ UIAnimator/Window --]] local tmp = Root:Find("UIAnimator/Window").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.window = tmp end ---@private function UIGetNowPopView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/BG/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/BG/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.CloseBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGetNowPopView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/BG/TalkBox/Text --]] local tmp = Root:Find("UIAnimator/Window/BG/TalkBox/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.dscTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIGetNowPopView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/BG/TalkBox/Times/LeftTimesLbl --]] local tmp = Root:Find("UIAnimator/Window/BG/TalkBox/Times/LeftTimesLbl").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.LeftTimesLbl = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIGetNowPopView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/BG/BottomBox/CostBox/icon --]] local tmp = Root:Find("UIAnimator/Window/BG/BottomBox/CostBox/icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.icon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIGetNowPopView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/BG/BottomBox/CostBox/numcost --]] local tmp = Root:Find("UIAnimator/Window/BG/BottomBox/CostBox/numcost").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.numcost = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIGetNowPopView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/BG/BottomBox/BtnGetNow --]] local tmp = Root:Find("UIAnimator/Window/BG/BottomBox/BtnGetNow").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnGetNow = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGetNowPopView:GenerateDestroy() if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.window) ~= nil then tolua.setpeer(self.window, nil) end self.window = nil if tolua.getpeer(self.CloseBtn) ~= nil then tolua.setpeer(self.CloseBtn, nil) end self.CloseBtn = nil if tolua.getpeer(self.dscTxt) ~= nil then tolua.setpeer(self.dscTxt, nil) end self.dscTxt = nil if tolua.getpeer(self.LeftTimesLbl) ~= nil then tolua.setpeer(self.LeftTimesLbl, nil) end self.LeftTimesLbl = nil if tolua.getpeer(self.icon) ~= nil then tolua.setpeer(self.icon, nil) end self.icon = nil if tolua.getpeer(self.numcost) ~= nil then tolua.setpeer(self.numcost, nil) end self.numcost = nil if tolua.getpeer(self.btnGetNow) ~= nil then tolua.setpeer(self.btnGetNow, nil) end self.btnGetNow = nil self.transform = nil self.gameObject = nil self.inited = false end return UIGetNowPopView