---@class UIActivityLimitedGift__Generate_BtnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIActivityLimitedGift__Generate_btnArrowR ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIActivityLimitedGift__Generate_btnArrowL ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIActivityLimitedGift__Generate_limitedGiftItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIActivityLimitedGift__Generate_scrollView ---@field public gameObject UnityEngine.GameObject ---@field public scrollRect UnityEngine.UI.ScrollRect ---@field public loopListView SuperScrollView.LoopListView ---@class UIActivityLimitedGift__Generate_dot ---@field public gameObject UnityEngine.GameObject ---@field public toggle UnityEngine.UI.Toggle ---@class UIActivityLimitedGift__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIActivityLimitedGift__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private AnyBtn UIActivityLimitedGift__Generate_AnyBtn ---@field private dotToggleGroup UnityEngine.GameObject ---@field private dot UIActivityLimitedGift__Generate_dot ---@field private scrollView UIActivityLimitedGift__Generate_scrollView ---@field private limitedGiftItem UIActivityLimitedGift__Generate_limitedGiftItem ---@field private btnArrowL UIActivityLimitedGift__Generate_btnArrowL ---@field private btnArrowR UIActivityLimitedGift__Generate_btnArrowR ---@field private BtnClose UIActivityLimitedGift__Generate_BtnClose local UIActivityLimitedGiftView = class("UIActivityLimitedGiftView", require("UIViewBase")) function UIActivityLimitedGiftView:ctor() end ---@private function UIActivityLimitedGiftView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIActivityLimitedGiftView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) end ---@private function UIActivityLimitedGiftView:InitGenerate__1(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIActivityLimitedGiftView:InitGenerate__2(Root, data) --[[ UIAnimator/Window/DotToggleGroup --]] local tmp = Root:Find("UIAnimator/Window/DotToggleGroup").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.dotToggleGroup = tmp end ---@private function UIActivityLimitedGiftView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/DotToggleGroup/Dot --]] local tmp = Root:Find("UIAnimator/Window/DotToggleGroup/Dot").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.dot = tmp tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle) end ---@private function UIActivityLimitedGiftView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/ScrollView --]] local tmp = Root:Find("UIAnimator/Window/ScrollView").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.scrollView = tmp tmp.scrollRect = tmp:GetComponent(Enum.TypeInfo.ScrollRect) tmp.loopListView = tmp:GetComponent(Enum.TypeInfo.LoopListView) end ---@private function UIActivityLimitedGiftView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/ScrollView/Viewport/Content/LimitedGiftItem --]] local tmp = Root:Find("UIAnimator/Window/ScrollView/Viewport/Content/LimitedGiftItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.limitedGiftItem = CommonUtil.BindGridViewItem2LuaStatic("LimitedGiftItem", tmp) self.limitedGiftItem.prefabName = "LimitedGiftItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIActivityLimitedGiftView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/BtnArrowL --]] local tmp = Root:Find("UIAnimator/Window/BtnArrowL").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnArrowL = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIActivityLimitedGiftView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/BtnArrowR --]] local tmp = Root:Find("UIAnimator/Window/BtnArrowR").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnArrowR = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIActivityLimitedGiftView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/BtnCloseFlat --]] local tmp = Root:Find("UIAnimator/Window/BtnCloseFlat").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.BtnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIActivityLimitedGiftView:GenerateDestroy() if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.dotToggleGroup) ~= nil then tolua.setpeer(self.dotToggleGroup, nil) end self.dotToggleGroup = nil if tolua.getpeer(self.dot) ~= nil then tolua.setpeer(self.dot, nil) end self.dot = nil if tolua.getpeer(self.scrollView) ~= nil then tolua.setpeer(self.scrollView, nil) end self.scrollView = nil if self.limitedGiftItem.GenerateDestroy ~= nil then self.limitedGiftItem:GenerateDestroy() end if tolua.getpeer(self.limitedGiftItem) ~= nil then tolua.setpeer(self.limitedGiftItem, nil) end self.limitedGiftItem = nil if tolua.getpeer(self.btnArrowL) ~= nil then tolua.setpeer(self.btnArrowL, nil) end self.btnArrowL = nil if tolua.getpeer(self.btnArrowR) ~= nil then tolua.setpeer(self.btnArrowR, nil) end self.btnArrowR = nil if tolua.getpeer(self.BtnClose) ~= nil then tolua.setpeer(self.BtnClose, nil) end self.BtnClose = nil self.transform = nil self.gameObject = nil self.inited = false end return UIActivityLimitedGiftView