local x = 1 local function id() local old_x = x x = x + 1 return old_x end local UIEventNames = { EID_Connect_GameServer_Success = id(), NEED_CREATE_ROLE = id(), -- 创角界面 创角通知 NICK_NAME_CREATED = id(), -- 玩家名字创建完成 ENTER_BATTLE = id(), --创角完成 进入战斗 DESTROY_ALL_MODEL = id(), --删除主角和伙伴界面 预览的模型 SWICH_PARTNER_HERO = id(), --伙伴界面 左右切换按钮通知 SWICH_PARTNER_VIEW = id(), --伙伴界面切换刷新 REFRESH_COIN_AND_JOBEXP = id(), --刷新 货币和伙伴经验 REFRESH_COIN_AND_DIAMOND = id(), --刷新 银币和金币 REFRESH_ROLE_LV = id(), -- 刷新英雄等级 COIN_CHANGED = id(), -- 金币改变 ROCOIN_CHANGED = id(), --RO币改变 DIAMOND_CHANGED = id(), -- 钻石改变 ROLE_LV_CHANGED = id(), -- 英雄等级改变 ROLE_EXP_CHANGED = id(), -- 英雄验改变 (当等级改变,而经验未改变时,也会有该消息) JOB_LV_CHANGED = id() , -- 职业等级改变 JOB_EXP_CHANGED = id(), -- 职业经验改变 (当职业等级改变,而经验未改变时,也会有该消息) ROLE_HERO_SPIRIT_CHANGED = id(), -- 玩家英灵值变化(不放背包的资源) REFRESH_TRAIN_ATTRS = id(), --刷新 伙伴 属性 ACTOR_SERVER_CHANGE_ATTRS = id(), --角色属性改变 ADVENCE_SUCCESS = id(), -- 伙伴进阶成功 EID_BOSS_Battle_End = id(), EID_BOSS_SPAWNED = id(), --boss出生 EID_CLONE_NEW_BOSS = id(), FRUIT_USE_SUCC=id(), --属性果实使用成功 REFRESH_IDOL_MYFANS_INFO = id(), --偶像祭刷新粉丝数据 REFRESH_FASN_REWARD_INFO = id(), --刷新粉丝回馈数据 REFRESH_DAYS_REWARD_INFO = id(), --刷新每日奖励信息 REFRESH_RANK_MODEL_INFO = id(), --刷新偶像祭模型信息 REFRESH_VOTE_VIEW_INFO = id(), --刷新投票界面 REFRESH_SUPPORTTIPSVIEW = id(), --偶像季刷新玩家票数数据打开应援界面 STAR_SIGN_CHANGE = id(), --占星结果改变 STAR_SIGN_INIT = id(), --占星初始化数据 REFRESH_CARD_SUIT = id(), --刷新卡片祝福 TITLE_WEARER_DISBOARD_NOTICE = id(), --称号激活卸下消息 EID_TITLE_CHANGE = id(), --称号数据刷新消息 TITLE_ACTIVE_REDPOINT_NOTICE = id(), ACTIVITY_PAGECLOSE = id(), ON_BOLISHOP_DATA_CHANGE = id(), --波利商城 ROBOLISHOP_EXP_CHANGE = id(), --波利商城经验改变 ON_BOLISHOP_INFO_REFRESH = id(), --波利商城商店刷新 ON_BOLISHOP_REWARD_TIPS = id(), --波利商城特权奖励弹窗提示 CURRENY_CHANGED = id(), EID_BATTLE_WIN = id(), EID_BATTLE_FAILED = id(), --战斗失败 EID_FORCEBATTLE_FAILED = id(), --强制战斗失败 UI_BATTLE_NORMAL_NTF = id(), --战斗界面恢复到正常界面 EID_NEXT_BATTLE = id(), --下一场战斗 EID_CONTINUE_BATTLE = id(), --继续当前战斗 EID_SHOW_BOSS_RAGE = id(), EID_SHOW_BOSS_RAGE_LEFTTIME = id(), --狂暴倒计时 EID_BOSS_IN_RAGE = id(), --boss进入狂暴 EID_HIDE_LEVEL_NAME = id(), --隐藏关卡名字 EID_REFRESH_RAGE_LEFTTIME = id(), --刷新狂暴倒计时 EID_REFRESH_REWARD_TIME = id(), EID_SHOW_SKIP_BATTLE = id(), --显示跳过战斗 EID_Battle_UI_VISIBLE = id(), EID_Refresh_Enemy_Fighter_Life = id(), EID_Refresh_Enemy_Fighter_Sp = id(), EID_Fetch_BattleRecord_Success = id(), EID_Challenge_Boss_Fight_ACK = id(), EID_Show_Notices = id(), EID_REFRESH_ONLINETIME_CHANGESTATE = id(), --在线奖励 状态改变 PARTNER_BATTLE_REQ_SUCCESS = id(), -- 伙伴上阵成功 PARTNER_BATTLE_CHANGE_INDEX = id(), -- 伙伴上阵成功 修改伙伴列表 索引 PARTNER_STRENGTH_SUCCESS = id(), -- 伙伴突破成功 HERO_ATTR_ADD_SUCCESS = id(), -- 主角属性加点成功 ERROR_DESC_DISPLAY = id(), -- 操作错误tips提示 ADD_ATTR_DISPLAY = id(), -- 属性增加tip提示 EQUIP_CHANGE = id(), -- 装备改变消息 ITEM_CHANGE = id(), -- 道具改变消息 WISHBOX_SLOT_CHANGE = id(), --许愿槽位刷新消息 WISHBOX_SLOT_SHOWANIMATION = id(), --使用许愿宝箱播放动画消息 CHIP_CHANGE = id(), -- 伙伴碎片改变消息 CARD_CHANGE = id(), -- 卡片改变消息 MAIN_UI_ROLE_REDPOINT_NOTICE = id(), -- 主界面角色红点通知 MAIN_CHANGE_BUTTONS_STATE = id(), --主界面上有几个按钮是跟着UI面板改变的 HERO_EQUIP_REFRESH = id(), -- 主角面板 装备刷新 REFRESH_HERO_UI = id(), -- 刷新 角色界面 EQUIP_TIPS_UPDATE = id(), -- 更新装备tips UIMAINVIEW_CHANGE_NOTICE = id(), -- 主界面UI切换通知 OTHER_CLICK_CLOSE_EQUIP_TIPS = id(), -- 点击到其它地方时,需要装备tips关闭 EID_SHOW_BOSS_WARNING = id(), --设置boss warning显示与否 EID_SHOW_PVP_PRESSPOINT = id(), --压制点 ONE_KEY_EQUIP_REDPOINT_NOTICE = id(), --角色面板 装备一键升级 红点通知 EQUIP_FORGE_SUCCESS = id(), --装备锻造成功 EID_SKILL_SLOT_CHANGED = id(), --更新技能槽位信息 EID_SKILL_CHANGED = id(), -- 技能已改变(包含解锁和升级) EID_SKILL_RESET_LV_COUNT_CHANGED = id(), -- 重置技能等级次数变化 EID_EQUIP_AND_ITEM_ADD = id(), -- 获得道具和装备数量增加,就表示有新道具和装备获得 EID_EQUIP_AND_ITEM_ADD_LIST = id(), EID_PARTER_ADD = id(), -- 获得伙伴增加,就表示有新伙伴获得 EID_FASHION_ADD = id(), -- 获得时装增加,就表示有新时装获得 EID_REPLACE_SKILL_SUCCESS = id(), --替换技能成功 SLOT_REFINE_LV_UP_SUCCESS = id(), --槽位精炼升级成功 HERO_LIST_CHANGE_NOTICE = id(), --英雄列表 变动通知 EID_PARTENR_SKILL_REFRESH = id(), --英雄技能的刷新 CARD_LIST_REFRESH = id(), --卡片列表刷新 CARD_RECREATE_REFRESH = id(), --卡片重置刷新 CARD_DECOMPOSE_REFRESH = id(), --卡片分解刷新 CARD_TRANS_REFRESH = id(), --卡片转移刷新 RESET_CARD_DECOMPOSE_CACHE_COUNTS = id(), --重置卡片分解缓存数量 GET_ONE_BIG_CARD_AFTER_RECREATE = id(), --重置卡片 显示获得新卡 GET_ONE_BIG_CARD_AFTER_COMPOSE = id(), --合成卡片 显示获得新卡 DISPLAY_MAIN_TOP = id(), --main顶部显示状态 DISPLAY_MAIN_BOTTOM = id(), --main底部显示状态 STAGEGOAL_AWARDED = id(), --阶段目标 奖励领取 GOT_ITEM_ANIM = id(), --获得 入包事件 EXCHANGEPET_NTF = id(), --宠物兑换回包通知 CHIPREWARD_ISNOTICE_CHANHE = id(), --集字活动是否通知红点改变消息 UI_PAGE_IN_END_NTF = id(), --UI page 进入动画结束通知 UI_PAGE_OUT_END_NTF = id(), --UI page 退出动画结束通知 GOT_ITEM_ANIM_END_NOTIFY = id(), --入包事件结束通知 GOT_ANIM_TYPE_END_NOTIFY = id(), --入包事件结束通知 传入类型 STAGEGOAL_DISPLAY = id(), --阶段目标 显示隐藏 STAGEGOAL_DATA_REFRESH = id(), --阶段目标 数据刷新 EID_LEVEL_CHANGED = id(), -- 当前战斗的关卡发生变化了 (进入新关卡等) HERO_LV_CHANGED = id(), -- 英雄等级发生变化(包含主角和伙伴) -- 红点 RED_POINT_NOTICE = id(), -- 红点有变化 RED_POINT_MGR_NOTICE = id(), -- 红点管理器通知 -- 大地图 BIGMAP_SELF_RANK_CHANGED = id(), -- 在大地图上自身的排名变化了 BIGMAP_TOPPLAYER_RANK_CHANGED = id(), -- 在大地图上前几名的玩家排名变化了 BIGMAP_ENTER_NEXTMAP_START = id(), -- 开始大地图上进入下一个地图表现 BIGMAP_ENTER_NEXTMAP_END = id(), -- 大地图进入下一个地图完成 -- 伙伴碎片 RESET_CHIP_DECOMPOSE_CACHE_COUNTS = id(), --重置伙伴碎片分解缓存数量 -- 主界面提示功能的显示和隐藏 MAIN_VIEW_SET_ATTR_BTN = id(), -- 主界面提示分配属性的按钮 MAIN_VIEW_UP_SKILL_BTN = id(), -- 主界面提示升级技能的按钮 -- 时装相关 FASHION_WEAR_CHANGE = id(), -- 时装穿戴发生变化 FASHION_LIST_CHANGE = id(), -- 时装图鉴发生变化 FASHION_ROLE_MAIN_VIEW_CHANGE = id(), -- 预览时,通知主角界面刷新时装 FASHION_BACK_ROLE_MAIN_VIEW = id(), -- 服装更换界面返回主角界面 FASHION_LV_UP_CHANGE = id(), -- 时装升级 FASHION_WASH_CHANGE = id(), -- 时装洗练 --界面跳转 UI_FILLCONTENT_COMPELETED = id(), --界面初始化完成通知 UI_CLOSE_COMPELETED = id(), --界面关闭完成通知 --开启新功能 UI_FUNCLOCK_OPEN_NTF = id(), UI_VIP_FUNCLOCK_OPEN_NTF = id(), UI_BATTLE_FUNC_OPEN_NTF = id(), UI_MAIN_TOP_RES_TYPE = id(), --主界面 顶部资源显示 FIGHTPOWER_REFRESH = id(), --战力刷新 SIDEFIGHTPOWER_REFRESH = id(), --未上阵战力刷新 FIGHTPOWER_REFRESH_TIPS = id(), --战力刷新Tips FIGHTPOWER_PARTNER_ACK = id(), EID_BATTLE_INCOME_ACK = id(), EID_CRUISE_CHANGED = id(), EID_ADVANCESKILLEXP_CHANGED = id(), EID_HANG_TIME = id(), EID_Loading_Begin = id(), EID_Loading_Complete = id(), EID_Loading_Progress = id(), EID_Loading_Close = id(), EID_Loaded_Page_OK = id(), --寻宝 START_TREASURE_SLOT = id(), NEW_TREASURE_MESSAGE = id(), BOX_TREASURE_OPEN_SUCCESS = id(), REFRESH_TREASURE_CRUISE = id(), --转职 HERO_JOB_CHANGE_SUCCESS = id(), ROLE_JOB_CHANGE_SUCCESS = id(), JOB_CHANGE_SUCCESS = id(), JOB_CHANGE_SUCCESS_OVER = id(), -- 玩家头像 USER_HEADPROTRAIT_DATA_TIDY = id(), --整理头像数据之后 USER_HEADPROTRAIT_DATA_CHANGED = id(), -- 玩家头像数据变化 USER_HEADPROTRAIT_CHANGED = id(), -- 玩家使用的头像改变了 EID_Used_New_HeadFrame = id(), EID_Refresh_HeadFrame_RP = id(), --战斗 EID_Dojo_Versus_End = id(), --对战结束 EID_Refresh_Tower_Match_Team = id(), --刷新匹配数据 EID_Refresh_Tower_Match_Team_Failed = id(), --匹配失败 EID_Refresh_Arena_Season_Rank_List = id(), --刷新竞技场赛季排名数据 EID_Refresh_Arena_Season_LeftTime = id(), --刷新赛季剩余时间 EID_Refresh_Arena_Season_End = id(), --当前赛季倒计时结束赛季 EID_Refresh_Arena_Team_FightPower = id(), --刷新队伍战斗力 EID_Refresh_Arena_Data_Change = id(), EID_Refresh_Cast_Skill = id(), EID_Refresh_Fighter_Life = id(), EID_Refresh_Fighter_Sp = id(), EID_Refresh_Boss_Life = id(), EID_Refresh_Boss_Dead = id(), EID_Refresh_Boss_Buff = id(), EID_Refresh_Boss_Skill = id(), EID_Refresh_Boss_Remove_Buff = id(), EID_Refresh_Skill_CD = id(), EID_SELECT_ROLE = id(), EID_ENTER_CREATE_ROLE = id(), EID_Show_Fighter = id(), EID_Add_New_BattleLog = id(), EID_CLEAR_New_BattleLog = id(),--清空战斗日志 EID_Refresh_BattleStatistics = id(), EID_Enable_Scroll_Skill_Pnl = id(), EID_Scroll_Skill_Pnl = id(), EID_CLOSED_ACTIVATIONCODE = id(), EID_USED_ACTIVATIONCODE = id(), EID_CREATE_ROLE_FAILED = id(), REFRESH_CLIMBINGTOWER_DAYREWARD = id(), EID_REFRESH_CLIMBINGTOWER_DATA = id(), EID_Refresh_ClimbingTower_RankDetailData = id(), EID_Refresh_ClimbingTower_RankData = id(), EID_ClimbingTower_BattleEndAck = id(), EID_Refresh_ClimbingTower_FriendInfo = id(), EID_SC_GET_OTHER_PLAYER_BRIEF_INFO_ACK = id(), GUILD_DEMON_GET_OTHER_PLAYER_BRIEF_INFO_ACK =id(), IDOL_GET_OTHER_PLAYER_BRIEF_INFO_ACK = id(), EID_REFRESH_PEAKTOWER_WIN_DATA = id(), EID_CHANGE_TOWER_SHOW_REFRESH = id(), EID_Refresh_SkillExpBattle_SlotData = id(), EID_Evil_Refresh_Success = id(), EID_Evil_Refresh_Failed = id(), EID_Evil_Refresh_LeftRefreshCDTime = id(), EID_Evil_Refresh_SlotCDTime = id(), EID_Evil_Confirm_Challenge = id(), EID_SHUT_TIMEBATTLE = id(), EID_Set_UINode_Vis = id(), EID_FIGHTING_START = id(), EID_Refresh_Player_Buff = id(), EID_Remove_Player_Buff = id(), EID_Dojo_UIPart_Loaded = id(), EID_Challenge_Evil_Ok = id(), EID_ROLE_EVIL_EXP_CHANGED = id(), EID_ROLE_EVIL_Level_CHANGED = id(), EID_CLOSE_POPGOT_PAGE = id(), EID_PAGE_REDPOINT_NTF = id(), EID_CHALLENGE_AUTO = id(), --好友相关事件 EID_Update_FriendDataList = id(), --更新好友界面数据列表 EID_Refresh_FriendData = id(), --更新好友界面数据 EID_Show_SearchFriendData = id(), --显示检索数据 --活动 EID_Open_Activity_Refresh = id(), EID_Activity_Data_Change = id(), EID_Activity_Day_Change = id(), EID_Activity_FirstRecharge_Change = id(), EID_Activity_Daily_Comulative_Refresh = id(), --邮件 REFRESH_MAILS = id(), READ_MAIL = id(), REWARD_MAIL = id(), --主界面 升级按钮 升阶按钮 BTN_BASE_DISPLAY = id(), BTN_JOB_DISPLAY = id(), --BOSS战斗时通知主界面改变状态 BOSS_BATTLE_STATUS = id(), NEW_LEVEL_INCREASE_NTF = id(), --新关卡效率显示通知 PARTNER_ACTIVE_SUCCESS = id(), PARTNER_ACTIVE_SUCCESS_OVER = id(), -- 世界boss WORLD_BOSS_LIST_CHANGED = id(), -- 世界boss列表变化 WORLD_BOSS_ROLL_POINT_LIST_CHANGED = id(), -- 选择的世界boss Roll点的列表 -- WORLD_BOSS_ROLL_POINT_CHANGED = id(), WORLD_BOSS_PLAYER_CHANGED = id(), WORLD_BOSS_HP_CHANGED = id(), -- 世界boss血量变化了 (正常来说是服务器下发才有这消息) WORLD_BOSS_SERVER_KICKOUT_BATTLE = id(), -- 服务器通知客户端退出世界boss战斗 WORLD_BOSS_CHALLENGE_COUNT_CHANGED = id(), -- 世界boss总挑战次数变化 --赛季事件 SEASON_OPEN_NTF = id(), SEASON_EXCHANGE_NTF = id(), SEASON_EXCHANGE_NTF_MAIN = id(), SEASON_MINUTE_UPDATE = id(), --商店 SHOP_DATA_CHANGED = id(), -- 商店数据已刷新 SHOP_BUY_SUCCESS = id(), --购买成功 --卢恩商店 RUNE_SHOP_DATA_CHANGED = id(), -- 商店数据已刷新 RUNE_SHOP_REWARDS_DATA_CHANGED = id(), -- 战令数据已刷新 WALLETSHOP_REFRESH = id(), --钱包商店数据刷新 WALLETSHOPCREDIT_REFRESH = id(), --钱包额度刷新 WALLETSHOP_ENDTIME_REFRESH = id(), --钱包商店倒计时刷新 WALLETSHOP_SHOWREWARD = id(), --钱包儲值奖励界面 --剧情事件触发 UISTORY_CONDITION_TRIGGER = id(), UISTORY_UI_START_OR_OVER = id(), UISTORY_PAUSE = id(), UISTORY_CONTINUE = id(), STORY_DATA_CHANGED = id(), -- 剧情存储的数据变化了,获得服务器数据变化后触发 --聊天 REFRESH_WOLRD_CHAT = id(), REFRESH_PRIVATE_CHAT = id(), PRIVATER_CHAT_BTN_DISPLAY = id(), REFRESH_PRIVATE_BRIEFINFO = id(), --头像交互 AFTER_REFRESH_NAME = id(), --刷新名字 AFTER_REFRESH_HEAD = id(), --刷新头像 ROLE_MODEL_STATE = id(), --通知RoleMain界面改变模型的显示状态 REFRESH_IDOL_RANK_PLAYER_RANK_INFO = id(), REFRESH_IDOL_FANS_PLAYER_RANK_INFO = id(), --主角升级属性刷新 REFRESH_HERO_LVUP_ATTR = id(), --签到 AFTER_GET_SIGN_UP_ACK = id(), --获取签到信息之后 REFRESH_SIGN_UP_ACK = id(), --刷新签到信息之后 AFTER_SIGN_UP_ACK = id(), --签到完成之后 BATTLE_WIN_CLOSE = id(), --强制引导 UI_FORCE_GUIDE_DISPLAY = id(), --强制引导通知 UI_FORCE_GUIDE_TRIGGER = id(), --强制引导触发 UI_FORCE_GUIDE_OVER = id(), --强制引导结束 --任务 UI_TASK_CHANGE = id(), --任务发生了改变 UI_CLOSE_TASK_PAGE = id(), --关闭任务界面 UI_CLOSEED_TASK_PAGE = id() ,-- 任务界面关闭 UI_TASK_JUMP = id(),--任务跳转 --红点解锁刷新 RED_POINT_UNLOCK_NTF = id(), --世界聊天关闭 WORLD_CHAT_UI_CLOSE = id(), --GM公告 GM_SCROLL_NOTICE = id(), -- 公会大厅 GUILD_LOBBY_PLAYER_INFO_CHANGED = id(), -- 进入公会大厅中的玩家信息刷新了 --战斗loading结束 BATTLE_LOADING_COMPELETED = id(), --卡槽红点 CARDSLOT_REDPOINT_ROLE_UI_NTF = id(), --公会 GUILD_LOGIN_SUCCESS = id(), -- 公会登录成功 (主要是公会基本数据下发完成) GUILD_RECOMMEND_LIST_CHANGED = id(), -- 公会推荐列表刷新 GUILD_SEARCH_LIST_CHANGED = id(), -- 公会查询列表刷新 GUILD_CREATE_SUCCESS = id(), -- 公会创建成功 GUILD_OTHER_MORE_INFO_CHANGED = id(), -- 查看公会详细信息成功 GUILD_SELF_MORE_INFO_CHANGED = id(), -- 自身公会的详细信息变化 GUILD_MEMBER_MORE_INFO_CHANGED = id(), -- 公会成员详细信息变化 GUILD_SUBMIT_APPLY_CHANGED = id(), -- 玩家申请进入或取消申请公会 GUILD_DISBAND_SUCCESS = id(), -- 公会解散成功 GUILD_QUIT_SUCCESS = id(), -- 公会退出成功 GUILD_QUIT_CD_CHANGED = id(), -- 公会退会的CD变化(下一次可加入公会的CD) GUILD_ENTER_SUCCESS = id(), -- 进入公会成功 GUILD_KICKOUT_SUCCESS = id(), -- 被踢出公会成功 GUILD_NOTICE_CHANGED = id(), -- 公会公告变化 GUILD_NAME_CHANGED= id(), -- 公会名字变化 GUILD_BADGE_CHANGED = id(), -- 公会徽章变化 GUILD_ACTIVE_CHANGED = id(), -- 公会的活跃值变化 GUILD_RECUIT_CHANGED = id(), -- 公会招人信息变化 GUILD_GET_AUDIT_APPLY_BASE_LIST_CHANGED = id(), -- 公会申请基本列表返回 GUILD_GET_AUDIT_APPLY_LIST_CHANGED = id(), -- 公会申请列表改变了 GUILD_GET_OTHER_PLAYER_BRIEF_INFO_ACK = id(), -- 公会玩家信息到达 GUILD_LOG_CHANGED = id(), -- 公会log信息变化 GUILD_HUNT_BOSS_LIST_CHANGED = id(), -- 公会狩猎的Boss列表变化了 GUILD_HUNT_BOSS_BATTLE_LOG_CHANGED = id(), -- 公会狩猎的boss战斗日志变化 GUILD_HUNT_MASTER_REWARD_CHANGED = id(), -- 公会狩猎大师奖励变化了 GUILD_HUNT_BOSS_SUMMON_CHANGED = id(), -- 公会狩猎的boss被召唤出来了 (目前只有主动召唤才有) GUILD_HUNT_BOSS_HURT_CHANGED = id(), -- 公会狩猎的boss伤害变化了 GUILD_CP_RANK_LIST_CHANGED = id(), -- 公会贡献值排行榜变化了 -- 公会战 GUILD_WAR_OPEN_STATE_CHANGED = id(), -- 公会战开启关闭状态变化了 GUILD_WAR_MATCH_MAP_CHANGED = id(), -- 公会战对战表变化了 GUILD_WAR_BATTLE_FIELD_INFO_CHANGED = id(), -- 公会战战场基本数据变化了 GUILD_WAR_BATTLE_FIELD_ENDED = id(), -- 公会战当前战场结束了 GUILD_WAR_BATTLE_SCORE_DATA_CHANGED = id(), -- 公会战积分数据变化了 GUILD_WAR_BATTLE_AREA_DATA_CHANGED = id(), -- 公会战位置数据变化了 GUILD_WAR_BATTLE_SELF_DATA_CHANGED = id(), -- 公会战自身数据变化了 GUILD_WAR_BATTLE_LOG_DATA_CHANGED = id(), GUILD_WAR_BATTLE_RANK_DATA_CHANGED = id(), REFRESH_DEMON_RANK_INFO = id(), -- 公会魔王BOSS排行榜刷新消息 REFRESH_DEMON_PLAYER_RANK_INFO = id(), -- 公会魔王BOSS玩家信息排行刷新消息 REFRESH_DEMON_VIEW_INFO = id(), --公会魔王BOSS主界面刷新消息 REFRESH_DEMON_FIGHT_VIEW_INFO = id(), --公会魔王BOSS购买次数刷新消息 --筛选 FILTER_NTF = id(), CARD_HANDBOOK_REWARD_REFRESH = id(), CARD_HANDBOOK_RANK_REFRESH = id(), --Pet PET_ATTR_CHANGE_NTF = id(), PET_LVUP_REFRESH_NTF = id(), PET_ADVENCE_REFRESH_NTF = id(), PET_SKILLUP_REFRESH_NTF = id(), PET_SKILLUP_SUCCESS_NTF = id(), PET_DECOMPOSE_SUCCESS_NTF = id(), PET_BATTLE_SUCCESS_NTF = id(), PET_RELATION_OPEN_NTF = id(), PET_RELATION_CHANGE_NTF = id(), PET_RELATION_CHANGE_SUCCESS_NTF = id(), PET_FRIEND_SUPPORT_OPEN_NTF = id(), PET_MY_SUPPORT_CHANGE_NTF = id(), PET_MY_SUPPORT_CHANGE_SUCCESS_NTF = id(), PET_HANDBOOK_REWARD_REFRESH = id(), PET_DETAIL_QUERY_SUCCESS = id(), --头像框发生了改变 HEAD_FRAME_CHANGE = id(), EID_REFRESH_MINTIPS = id(), --远征之门 EID_Expedition_RefreshData = id(), EID_Expedition_EnterMap_Success = id(), EID_Expedition_ChallengeBoss_Success = id(), EID_Expedition_UIPart_Loaded = id(), EID_Expedition_GET_OTHER_PLAYER_BRIEF_INFO = id(), EID_Expedition_REFRESH_HELP_LOG = id(), EID_Expedition_ResetData = id(), EID_Refresh_Expedition_RankData = id(), EID_Expedition_RefreshScroe = id(), --抽卡召唤 SUMMON_DATA_CHANGED = id(), SUMMON_AGAIN_DATA_CHANGED = id(), -- Vip VIP_EXP_CHANGED = id(), -- Vip经验值变化 VIP_LV_CHANGED = id(), -- Vip等级变化 -- 百人道场 HUNDRED_DOJO_CHALLENGE_NUM_CHANGED = id(), HUNDRED_DOJO_BASE_TIME_CHANGED = id(), HUNDRED_DOJO_SELF_AREA_DATA_CHANGED = id(), HUNDRED_DOJO_OTHER_AREA_DATA_CHANGED = id(), HUNDRED_DOJO_LOG_CHANGED = id(), HUNDRED_DOJO_GET_REWARD_COMPLETED = id(), HUNDRED_DOJO_QUERY_AREA_DATA_COMPLETED = id(), HUNDRED_DOJO_LOCATION_AREA_CHANGED = id(), HUNDRED_DOJO_SLOGAN_CHANGED = id(), -- 支付 PAY_CLIENT_COMPLETED = id(), -- 客户端收到第三方支付完成 (不能用这个来判定实际支付后的获得) PAY_SERVER_COMPLETED = id(), -- 服务端推送到支付完成 (不一定是当前支付的结果) PAY_TOTAL_RECHARGE_CHANGED = id(), -- 累计儲值变化 PAY_DAY_RECHARGE_CHANGED = id(), -- 当日儲值变化 PAY_BT_TOTAL_RECHARGE_CHANGED = id(), ROLE_UI_REDPOINT_CHANGE = id(), CLOSE_NEW_FUNC_PAGE = id(), SIGN_UP_SUCCESS = id(), ACTIVITY_SIGN_SUCCESS = id(), BATTLE_CHALLENGE_TIME_REFRESH = id(), FRIEND_INVITATION_MASTER_INFO_REFRESH = id(), FRIEND_INVITATION_QUERY_MASTER_INFO = id(), FRIEND_INVITATION_QUERY_STUDENT_LIST_INFO = id(), FRIEND_INVITATION_QUERY_STUDENT_SINGLE_INFO = id(), FRIEND_INVITATION_QUERY_STUDENT_LIST_INFO_REFRESH = id(), LIMIT_RECHARGE_OPEN_NTF = id(), LIMIT_RECHARGE_OPEN_UI_NTF = id(), LIMIT_RECHARGE_PAY_SUCCESS_NTF = id(), SEASON_NOTICE_CLOSE_NTF = id(), SEASON_RANK_CHANGED_NTF = id(), --冲榜入口显示状态 RANK_ACTIVITY_DISPLAY_NTF = id(), RANK_ACTIVITY_REWARD_SUCCESS_NTF = id(), --收集屋道具升级返回 KEEPSAKE_LEVEL_UP_SUCCESS_NTF = id(), --兑换码成功 EXCHANGE_REWARD_SUCCESS = id(), --问卷调查成功 QUESTION_REWARD_SUCCESS = id(), --当前Server改变 CURRENT_SERVER_CHANGED = id(), CURRENT_SPECIAL_INFO_CHANGED = id(), --精彩活动 全局数据刷新 ACTIVITY_GLOBAL_REFRESH = id(), --战令悬赏入口显示状态 AIRSHIP_ACTIVITY_DISPLAY_NTF = id(), --转盘 TRUNWHELL_EVENT_CLOSE_REWARD = id(),--关闭本轮 TRUNWHELL_EVENT_LOG_ACK = id(),--获奖日志 TRUNWHELL_EVENT_LOG_NTF = id(),--添加获奖日志 TRUNWHELL_EVENT_REFRESH_ACK = id(),--刷新道具 TRUNWHELL_EVENT_OPEN_REWARD_ACK = id(),--本轮开始 TRUNWHELL_EVENT_REWARD_ACK = id(),--收到奖励 --红包现金刷新 RED_ENVELOPE_REMAIN_TIME_REFRESH = id(), RED_ENVELOPE_CASH_EXCHANGE_SUCCESS = id(), --现金红包兑换成功 --宠物冲榜数据刷新 PET_RANK_QUERY_ACK_REFRESH = id(), --技能压制冲榜数据刷新 SKILL_RANK_QUERY_ACK_REFRESH = id(), --宠物印记 PET_STAMP_LEVEL_UP_REFRESH = id(), PET_STAMP_SLOT_REFRESH = id(), -- 远航试炼 VOYAGE_CHALLENGE_NUM_CHANGED = id(), VOYAGE_NUM_CHANGED = id(), VOYAGE_AIRSHIP_CHANGED = id(), VOYAGE_SELF_AIRSHIP_DATA_CHANGED = id(), VOYAGE_RANK_CHANGED = id(), VOYAGE_CHECK_AIRSHIP_CHANGED = id(), VOYAGE_LOG_CHANGED = id(), VOYAGE_LOCATION_CHANGED = id(), VOYAGE_CHALLENGE_COUNT_CHANGED = id(), DOJO_CHALLENGE_RESULT_CHANGED = id(), --神器事件 SKILL_EQUIP_LV_UP_REFRESH = id(), SKILL_EQUIP_SLOT_REFRESH = id(), SKILL_EQUIP_SLOT_LVUP_REFRESH = id(), SKILL_EQUIP_DECOMPOSE_REFRESH = id(), SKILL_EQUIP_REFORGE_SUCCESS = id(), SKILL_EQUIP_POOL_REFRESH = id(), EID_SKILL_EQUIP_ADD_LIST = id(), SKILL_EQUIP_SHIFT_REFRESH = id(), --伙伴形象刷新 PARTNER_EQUIP_REFRESH = id(), SKILL_EQUIP_RP_REFRESH = id(), --pvp爬塔战斗结束 EID_SHUT_PVPCIMBINGBATTLE = id(), --宠物契约 QIYUE_PET_CHANGE_SUCCESS = id(), QIYUE_TOGGLE_JUMP_TRIGGER = id(), QUERY_PET_QIYUE_ATTRS_SUCCESS = id(), COMBINE_SERVER_TIME_CHANGED = id(), COMBINE_SERVER_CONTENT_CHANGED = id(), --战斗加速 BATTLE_ACC_TIME_CHANGED = id(), -- 砸蛋 LUCKYEGG_DATA_CHANGED = id(), LUCKYEGG_AGAIN_DATA_CHANGED = id(), LUCKYEGG_RANK_DATA_CHANGED = id(), BT_FIRST_RECHARGE_REWARD_CHANGED = id(), BT_HUNDRED_RECHARGE_REWARD_CHANGED = id(), -- 困难 MAP_MODE_CHANGE = id(), -- 地图模式变化 -- 无尽 WJ_ON_BATTLE_CHANGE = id(), -- 鼓舞buff 发生变化 WJ_ON_BOSS_CHANGE = id(), -- boss 变化 --账户删除 ACCOUNT_DELETE_CHANGE = id(), ACCOUNT_DELETE_NTF = id(), } return UIEventNames