---@class BagEmptyItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform local BagEmptyItemView = class("BagEmptyItemView") function BagEmptyItemView:ctor() end ---@private function BagEmptyItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function BagEmptyItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) end ---@private function BagEmptyItemView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function BagEmptyItemView:GenerateDestroy() self.transform = nil self.gameObject = nil self.inited = false end return BagEmptyItemView