---@class UIFightPowerTips__Generate_addNum ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIFightPowerTips__Generate_deltaNum ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIFightPowerTips__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private deltaNum UIFightPowerTips__Generate_deltaNum ---@field private addNum UIFightPowerTips__Generate_addNum local UIFightPowerTipsView = class("UIFightPowerTipsView", require("UIViewBase")) function UIFightPowerTipsView:ctor() end ---@private function UIFightPowerTipsView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIFightPowerTipsView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) end ---@private function UIFightPowerTipsView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function UIFightPowerTipsView:InitGenerate__2(Root, data) --[[ FightPowerAnim/deltaNum --]] local tmp = Root:Find("FightPowerAnim/deltaNum").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.deltaNum = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIFightPowerTipsView:InitGenerate__3(Root, data) --[[ FightPowerAnim/AddBox/addNum --]] local tmp = Root:Find("FightPowerAnim/AddBox/addNum").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.addNum = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIFightPowerTipsView:GenerateDestroy() if tolua.getpeer(self.deltaNum) ~= nil then tolua.setpeer(self.deltaNum, nil) end self.deltaNum = nil if tolua.getpeer(self.addNum) ~= nil then tolua.setpeer(self.addNum, nil) end self.addNum = nil self.transform = nil self.gameObject = nil self.inited = false end return UIFightPowerTipsView