local TimeBattleState = class("TimeBattleState",require("StateBase")) function TimeBattleState:Enter(timeBattleMode) ManagerContainer.LuaTimeBattleMgr:Enter(timeBattleMode) end function TimeBattleState:Update() end function TimeBattleState:Exit() ManagerContainer.LuaTimeBattleMgr:Exit() end function TimeBattleState:GetTask() return nil end return TimeBattleState