---@class UIIdolGiftTips__Generate_loadingItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIIdolGiftTips__Generate_rankScroll ---@field public gameObject UnityEngine.GameObject ---@field public loopListView SuperScrollView.LoopListView ---@field public scrollRect UnityEngine.UI.ScrollRect ---@class UIIdolGiftTips__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIIdolGiftTips__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIIdolGiftTips__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIIdolGiftTips__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIIdolGiftTips__Generate_uIAnimator ---@field private AnyBtn UIIdolGiftTips__Generate_AnyBtn ---@field private btnClose UIIdolGiftTips__Generate_btnClose ---@field private rankScroll UIIdolGiftTips__Generate_rankScroll ---@field private content UnityEngine.GameObject ---@field private uIIdolGiftItem UnityEngine.GameObject ---@field private loadingItem UIIdolGiftTips__Generate_loadingItem local UIIdolGiftTipsView = class("UIIdolGiftTipsView", require("UIViewBase")) function UIIdolGiftTipsView:ctor() end ---@private function UIIdolGiftTipsView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIIdolGiftTipsView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) end ---@private function UIIdolGiftTipsView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function UIIdolGiftTipsView:InitGenerate__2(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIIdolGiftTipsView:InitGenerate__3(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIIdolGiftTipsView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIIdolGiftTipsView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/ScrollView --]] local tmp = Root:Find("UIAnimator/Window/ScrollView").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.rankScroll = tmp tmp.loopListView = tmp:GetComponent(Enum.TypeInfo.LoopListView) tmp.scrollRect = tmp:GetComponent(Enum.TypeInfo.ScrollRect) end ---@private function UIIdolGiftTipsView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/ScrollView/Viewport/Content --]] local tmp = Root:Find("UIAnimator/Window/ScrollView/Viewport/Content").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.content = tmp end ---@private function UIIdolGiftTipsView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/ScrollView/Viewport/Content/UIIdolGiftItem --]] local tmp = Root:Find("UIAnimator/Window/ScrollView/Viewport/Content/UIIdolGiftItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIIdolGiftItem = CommonUtil.BindGridViewItem2LuaStatic("UIIdolGiftItem", tmp) self.uIIdolGiftItem.prefabName = "UIIdolGiftItem" end ---@private function UIIdolGiftTipsView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/ScrollView/Viewport/Content/LoadingItem --]] local tmp = Root:Find("UIAnimator/Window/ScrollView/Viewport/Content/LoadingItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.loadingItem = CommonUtil.BindGridViewItem2LuaStatic("LoadingItem", tmp) self.loadingItem.prefabName = "LoadingItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIIdolGiftTipsView:GenerateDestroy() if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if tolua.getpeer(self.rankScroll) ~= nil then tolua.setpeer(self.rankScroll, nil) end self.rankScroll = nil if tolua.getpeer(self.content) ~= nil then tolua.setpeer(self.content, nil) end self.content = nil if self.uIIdolGiftItem.GenerateDestroy ~= nil then self.uIIdolGiftItem:GenerateDestroy() end if tolua.getpeer(self.uIIdolGiftItem) ~= nil then tolua.setpeer(self.uIIdolGiftItem, nil) end self.uIIdolGiftItem = nil if self.loadingItem.GenerateDestroy ~= nil then self.loadingItem:GenerateDestroy() end if tolua.getpeer(self.loadingItem) ~= nil then tolua.setpeer(self.loadingItem, nil) end self.loadingItem = nil self.transform = nil self.gameObject = nil self.inited = false end return UIIdolGiftTipsView