//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_RenderingPathWrap { public static void Register(LuaState L) { L.BeginEnum(typeof(UnityEngine.RenderingPath), "RenderingPath"); L.RegVar("UsePlayerSettings", get_UsePlayerSettings, null); L.RegVar("VertexLit", get_VertexLit, null); L.RegVar("Forward", get_Forward, null); L.RegVar("DeferredLighting", get_DeferredLighting, null); L.RegVar("DeferredShading", get_DeferredShading, null); L.RegFunction("IntToEnum", IntToEnum); L.EndEnum(); TypeTraits.Check = CheckType; StackTraits.Push = Push; } static void Push(IntPtr L, UnityEngine.RenderingPath arg) { ToLua.Push(L, arg); } static bool CheckType(IntPtr L, int pos) { return TypeChecker.CheckEnumType(typeof(UnityEngine.RenderingPath), L, pos); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_UsePlayerSettings(IntPtr L) { ToLua.Push(L, UnityEngine.RenderingPath.UsePlayerSettings); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_VertexLit(IntPtr L) { ToLua.Push(L, UnityEngine.RenderingPath.VertexLit); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Forward(IntPtr L) { ToLua.Push(L, UnityEngine.RenderingPath.Forward); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_DeferredLighting(IntPtr L) { ToLua.Push(L, UnityEngine.RenderingPath.DeferredLighting); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_DeferredShading(IntPtr L) { ToLua.Push(L, UnityEngine.RenderingPath.DeferredShading); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.RenderingPath o = (UnityEngine.RenderingPath)arg0; ToLua.Push(L, o); return 1; } }