////this source code was auto-generated by tolua#, do not modify it //using System; //using LuaInterface; //public class UnityEngine_BlendWeightsWrap //{ // public static void Register(LuaState L) // { // L.BeginEnum(typeof(UnityEngine.BlendWeights), "BlendWeights"); // L.RegVar("OneBone", get_OneBone, null); // L.RegVar("TwoBones", get_TwoBones, null); // L.RegVar("FourBones", get_FourBones, null); // L.RegFunction("IntToEnum", IntToEnum); // L.EndEnum(); // TypeTraits.Check = CheckType; // StackTraits.Push = Push; // } // static void Push(IntPtr L, UnityEngine.BlendWeights arg) // { // ToLua.Push(L, arg); // } // static bool CheckType(IntPtr L, int pos) // { // return TypeChecker.CheckEnumType(typeof(UnityEngine.BlendWeights), L, pos); // } // [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] // static int get_OneBone(IntPtr L) // { // ToLua.Push(L, UnityEngine.BlendWeights.OneBone); // return 1; // } // [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] // static int get_TwoBones(IntPtr L) // { // ToLua.Push(L, UnityEngine.BlendWeights.TwoBones); // return 1; // } // [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] // static int get_FourBones(IntPtr L) // { // ToLua.Push(L, UnityEngine.BlendWeights.FourBones); // return 1; // } // [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] // static int IntToEnum(IntPtr L) // { // int arg0 = (int)LuaDLL.lua_tonumber(L, 1); // UnityEngine.BlendWeights o = (UnityEngine.BlendWeights)arg0; // ToLua.Push(L, o); // return 1; // } //}