//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UiLoopAutoMoveWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UiLoopAutoMove), typeof(UnityEngine.MonoBehaviour), "UiLoopAutoMove"); L.RegFunction("Reset", Reset); L.RegFunction("SetText", SetText); L.RegFunction("Init", Init); L.RegFunction("RunMove", RunMove); L.RegFunction("StopMove", StopMove); L.RegFunction("SetChangeInfoCb", SetChangeInfoCb); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("mArrayItem", get_mArrayItem, set_mArrayItem); L.RegVar("mArrayRect", get_mArrayRect, set_mArrayRect); L.RegVar("defaultPosArr", get_defaultPosArr, set_defaultPosArr); L.RegVar("fHeight", get_fHeight, set_fHeight); L.RegVar("fMoveSpeed", get_fMoveSpeed, set_fMoveSpeed); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Reset(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UiLoopAutoMove obj = (UiLoopAutoMove)ToLua.CheckObject(L, 1); obj.Reset(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetText(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UiLoopAutoMove obj = (UiLoopAutoMove)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); string arg1 = ToLua.CheckString(L, 3); obj.SetText(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Init(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UiLoopAutoMove obj = (UiLoopAutoMove)ToLua.CheckObject(L, 1); string[] arg0 = ToLua.CheckStringArray(L, 2); obj.Init(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RunMove(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UiLoopAutoMove obj = (UiLoopAutoMove)ToLua.CheckObject(L, 1); obj.RunMove(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int StopMove(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UiLoopAutoMove obj = (UiLoopAutoMove)ToLua.CheckObject(L, 1); obj.StopMove(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetChangeInfoCb(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UiLoopAutoMove obj = (UiLoopAutoMove)ToLua.CheckObject(L, 1); LuaAutoMoveCallback arg0 = (LuaAutoMoveCallback)ToLua.CheckDelegate(L, 2); obj.SetChangeInfoCb(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_mArrayItem(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UiLoopAutoMove obj = (UiLoopAutoMove)o; UnityEngine.GameObject[] ret = obj.mArrayItem; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index mArrayItem on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_mArrayRect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UiLoopAutoMove obj = (UiLoopAutoMove)o; UnityEngine.RectTransform[] ret = obj.mArrayRect; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index mArrayRect on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_defaultPosArr(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UiLoopAutoMove obj = (UiLoopAutoMove)o; float[] ret = obj.defaultPosArr; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index defaultPosArr on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UiLoopAutoMove obj = (UiLoopAutoMove)o; float ret = obj.fHeight; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index fHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_fMoveSpeed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UiLoopAutoMove obj = (UiLoopAutoMove)o; float ret = obj.fMoveSpeed; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index fMoveSpeed on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_mArrayItem(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UiLoopAutoMove obj = (UiLoopAutoMove)o; UnityEngine.GameObject[] arg0 = ToLua.CheckObjectArray(L, 2); obj.mArrayItem = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index mArrayItem on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_mArrayRect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UiLoopAutoMove obj = (UiLoopAutoMove)o; UnityEngine.RectTransform[] arg0 = ToLua.CheckObjectArray(L, 2); obj.mArrayRect = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index mArrayRect on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_defaultPosArr(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UiLoopAutoMove obj = (UiLoopAutoMove)o; float[] arg0 = ToLua.CheckNumberArray(L, 2); obj.defaultPosArr = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index defaultPosArr on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UiLoopAutoMove obj = (UiLoopAutoMove)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.fHeight = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index fHeight on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_fMoveSpeed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UiLoopAutoMove obj = (UiLoopAutoMove)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.fMoveSpeed = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index fMoveSpeed on a nil value"); } } }