//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class LuaBattleBridgeWrap { public static void Register(LuaState L) { L.BeginStaticLibs("LuaBattleBridge"); L.RegFunction("ClickChallegeBoss", ClickChallegeBoss); L.RegFunction("ClickReplayBattle", ClickReplayBattle); L.RegFunction("SetReplayHeroActorName", SetReplayHeroActorName); L.RegFunction("SkipReplay", SkipReplay); L.RegFunction("SetLuaBattleMgr", SetLuaBattleMgr); L.RegFunction("SetLuaGuildLobbyMgr", SetLuaGuildLobbyMgr); L.RegFunction("SetGoColor", SetGoColor); L.RegFunction("GetCanMovePoint", GetCanMovePoint); L.RegFunction("GetCanMoveToPoint", GetCanMoveToPoint); L.RegFunction("AddNavMeshCapsule", AddNavMeshCapsule); L.RegFunction("InitMainCamera", InitMainCamera); L.RegFunction("SetIconGray", SetIconGray); L.RegFunction("GetCurLevelExp", GetCurLevelExp); L.RegFunction("GetCurLevelParnterExp", GetCurLevelParnterExp); L.RegFunction("GetCurLevelGold", GetCurLevelGold); L.RegFunction("GetCurLevelCruise", GetCurLevelCruise); L.RegFunction("GetCurLevelZeny", GetCurLevelZeny); L.RegFunction("GetCurLevelEvil", GetCurLevelEvil); L.RegFunction("GetCurLevelName", GetCurLevelName); L.RegFunction("GetCurLevelChallengeLv", GetCurLevelChallengeLv); L.RegFunction("SetRewardDropPos", SetRewardDropPos); L.RegFunction("GetFightersPos", GetFightersPos); L.RegFunction("GenerateDropItems", GenerateDropItems); L.RegFunction("GetLevelName", GetLevelName); L.RegFunction("BeginVersus", BeginVersus); L.RegFunction("SetVersusActors", SetVersusActors); L.RegFunction("AddActorToBattle", AddActorToBattle); L.RegFunction("SetActorDead", SetActorDead); L.RegFunction("RemoveActorFromBattle", RemoveActorFromBattle); L.RegFunction("SyncWorldBossLife", SyncWorldBossLife); L.RegFunction("ShowPreviewTeam", ShowPreviewTeam); L.RegFunction("HidePreviewTeam", HidePreviewTeam); L.RegFunction("ClearPreviewTeam", ClearPreviewTeam); L.RegFunction("PlayEffect", PlayEffect); L.RegFunction("StopEffect", StopEffect); L.RegFunction("PlayAnimInDojo", PlayAnimInDojo); L.RegFunction("SetBattleFlag", SetBattleFlag); L.RegFunction("InSeason", InSeason); L.RegFunction("CalcLeftTime", CalcLeftTime); L.RegFunction("CaclLeftTimeWitTimeStamp", CaclLeftTimeWitTimeStamp); L.RegFunction("TweemFillAmount", TweemFillAmount); L.RegFunction("SetTweenFillAmount", SetTweenFillAmount); L.RegFunction("BeginTweenPosition", BeginTweenPosition); L.RegFunction("BeginTweenRecTransformPos", BeginTweenRecTransformPos); L.RegFunction("AddCollider", AddCollider); L.RegFunction("AddCapsuleCollider", AddCapsuleCollider); L.RegFunction("SetCreateRoleLuaTable", SetCreateRoleLuaTable); L.RegFunction("ClearCreateRole", ClearCreateRole); L.RegFunction("PlayCamAnim", PlayCamAnim); L.RegFunction("IsPlayCamAnimEnd", IsPlayCamAnimEnd); L.RegFunction("ShowCreateRoleCam", ShowCreateRoleCam); L.RegFunction("OpenDof", OpenDof); L.RegFunction("CloseDof", CloseDof); L.RegFunction("PlayCreateRoleTransferEffect", PlayCreateRoleTransferEffect); L.RegFunction("CurStoryOver", CurStoryOver); L.RegFunction("SetGameObjectLayerFrom", SetGameObjectLayerFrom); L.RegFunction("EnableBattleCam", EnableBattleCam); L.RegFunction("RefreshMinimap", RefreshMinimap); L.RegFunction("GetOriFighterRotate", GetOriFighterRotate); L.RegFunction("DoFighterRotate", DoFighterRotate); L.RegFunction("DoFighterPlayAnimation", DoFighterPlayAnimation); L.RegFunction("DoFighterPlayEffect", DoFighterPlayEffect); L.RegFunction("PlayTweenAlpha", PlayTweenAlpha); L.RegFunction("SkipNewbieBattle", SkipNewbieBattle); L.RegFunction("CloseBgm", CloseBgm); L.RegFunction("GetLeftFightingTime", GetLeftFightingTime); L.RegFunction("GetBattleLog", GetBattleLog); L.RegFunction("GetBattleRecord", GetBattleRecord); L.RegFunction("GetBattleStatistics", GetBattleStatistics); L.RegFunction("HasStatistics", HasStatistics); L.RegFunction("CurrentBattleMode", CurrentBattleMode); L.RegFunction("CurrentBattleSubMode", CurrentBattleSubMode); L.RegFunction("CurrentBattleIsPlayRecord", CurrentBattleIsPlayRecord); L.RegFunction("LoadPreviewActors", LoadPreviewActors); L.RegFunction("GetTestBattleRecorder", GetTestBattleRecorder); L.RegFunction("GetBattleTeamActors", GetBattleTeamActors); L.RegFunction("GetBattleEnemyActors", GetBattleEnemyActors); L.RegFunction("GetBattleTeamPlayerActors", GetBattleTeamPlayerActors); L.RegFunction("GetBattleEnemyPlayerActors", GetBattleEnemyPlayerActors); L.RegFunction("GetFighterActorDataByUid", GetFighterActorDataByUid); L.RegFunction("GetFightingTime", GetFightingTime); L.RegFunction("ActorInFighting", ActorInFighting); L.EndStaticLibs(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ClickChallegeBoss(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ValType[] arg0 = ToLua.CheckStructArray(L, 1); LuaBattleBridge.ClickChallegeBoss(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ClickReplayBattle(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); LuaBattleBridge.ClickReplayBattle(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetReplayHeroActorName(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); LuaBattleBridge.SetReplayHeroActorName(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SkipReplay(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); LuaBattleBridge.SkipReplay(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLuaBattleMgr(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); BattleMode arg0 = (BattleMode)ToLua.CheckObject(L, 1, typeof(BattleMode)); LuaTable arg1 = ToLua.CheckLuaTable(L, 2); LuaBattleBridge.SetLuaBattleMgr(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLuaGuildLobbyMgr(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); LuaTable arg0 = ToLua.CheckLuaTable(L, 1); LuaBattleBridge.SetLuaGuildLobbyMgr(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGoColor(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); UnityEngine.Color arg1 = ToLua.ToColor(L, 2); LuaBattleBridge.SetGoColor(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetCanMovePoint(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Vector3 o = LuaBattleBridge.GetCanMovePoint(arg0, arg1, arg2); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetCanMoveToPoint(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1); UnityEngine.Quaternion arg1 = ToLua.ToQuaternion(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); UnityEngine.Vector3 arg4; bool o = LuaBattleBridge.GetCanMoveToPoint(arg0, arg1, arg2, arg3, out arg4); LuaDLL.lua_pushboolean(L, o); ToLua.Push(L, arg4); return 2; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddNavMeshCapsule(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); LuaBattleBridge.AddNavMeshCapsule(arg0, arg1, arg2, arg3); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int InitMainCamera(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); UnityEngine.Camera o = LuaBattleBridge.InitMainCamera(); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetIconGray(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Image arg0 = (UnityEngine.UI.Image)ToLua.CheckObject(L, 1); bool arg1 = LuaDLL.luaL_checkboolean(L, 2); LuaBattleBridge.SetIconGray(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetCurLevelExp(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); int o = LuaBattleBridge.GetCurLevelExp(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetCurLevelParnterExp(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); int o = LuaBattleBridge.GetCurLevelParnterExp(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetCurLevelGold(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); int o = LuaBattleBridge.GetCurLevelGold(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetCurLevelCruise(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); int o = LuaBattleBridge.GetCurLevelCruise(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetCurLevelZeny(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); int o = LuaBattleBridge.GetCurLevelZeny(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetCurLevelEvil(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); int o = LuaBattleBridge.GetCurLevelEvil(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetCurLevelName(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); string o = LuaBattleBridge.GetCurLevelName(); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetCurLevelChallengeLv(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); int o = LuaBattleBridge.GetCurLevelChallengeLv(); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetRewardDropPos(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1); LuaBattleBridge.SetRewardDropPos(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetFightersPos(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); System.Collections.Generic.List o = LuaBattleBridge.GetFightersPos(); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GenerateDropItems(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1); bool arg1 = LuaDLL.luaL_checkboolean(L, 2); UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3); bool arg3 = LuaDLL.luaL_checkboolean(L, 4); UnityEngine.Vector3 arg4 = ToLua.ToVector3(L, 5); bool arg5 = LuaDLL.luaL_checkboolean(L, 6); UnityEngine.Vector3 arg6 = ToLua.ToVector3(L, 7); bool arg7 = LuaDLL.luaL_checkboolean(L, 8); UnityEngine.Vector3 arg8 = ToLua.ToVector3(L, 9); float arg9 = (float)LuaDLL.luaL_checknumber(L, 10); float arg10 = (float)LuaDLL.luaL_checknumber(L, 11); string[] arg11 = ToLua.CheckParamsString(L, 12, count - 11); LuaBattleBridge.GenerateDropItems(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetLevelName(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); string o = LuaBattleBridge.GetLevelName(arg0); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int BeginVersus(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); LuaBattleBridge.BeginVersus(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetVersusActors(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); ActorData[] arg0 = ToLua.CheckObjectArray(L, 1); ActorData[] arg1 = ToLua.CheckObjectArray(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); LuaBattleBridge.SetVersusActors(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddActorToBattle(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ActorData arg0 = (ActorData)ToLua.CheckObject(L, 1); LuaBattleBridge.AddActorToBattle(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetActorDead(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); long arg0 = LuaDLL.tolua_checkint64(L, 1); LuaBattleBridge.SetActorDead(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RemoveActorFromBattle(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); long arg0 = LuaDLL.tolua_checkint64(L, 1); LuaBattleBridge.RemoveActorFromBattle(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SyncWorldBossLife(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); LuaBattleBridge.SyncWorldBossLife(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ShowPreviewTeam(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); LuaBattleBridge.ShowPreviewTeam(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int HidePreviewTeam(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); LuaBattleBridge.HidePreviewTeam(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ClearPreviewTeam(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); LuaBattleBridge.ClearPreviewTeam(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PlayEffect(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); LuaBattleBridge.PlayEffect(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int StopEffect(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); LuaBattleBridge.StopEffect(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PlayAnimInDojo(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); string arg1 = ToLua.CheckString(L, 2); LuaBattleBridge.PlayAnimInDojo(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetBattleFlag(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); bool arg1 = LuaDLL.luaL_checkboolean(L, 2); LuaBattleBridge.SetBattleFlag(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int InSeason(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); string arg0 = ToLua.CheckString(L, 1); string arg1 = ToLua.CheckString(L, 2); bool o = LuaBattleBridge.InSeason(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CalcLeftTime(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); int o = LuaBattleBridge.CalcLeftTime(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CaclLeftTimeWitTimeStamp(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); int o = LuaBattleBridge.CaclLeftTimeWitTimeStamp(arg0); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int TweemFillAmount(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); LuaBattleBridge.TweemFillAmount(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetTweenFillAmount(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); bool arg1 = LuaDLL.luaL_checkboolean(L, 2); LuaBattleBridge.SetTweenFillAmount(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int BeginTweenPosition(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2); LuaBattleBridge.BeginTweenPosition(arg0, arg1); return 0; } else if (count == 4) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3); bool arg3 = LuaDLL.luaL_checkboolean(L, 4); LuaBattleBridge.BeginTweenPosition(arg0, arg1, arg2, arg3); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: LuaBattleBridge.BeginTweenPosition"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int BeginTweenRecTransformPos(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3); LuaBattleBridge.BeginTweenRecTransformPos(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddCollider(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3); LuaBattleBridge.AddCollider(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddCapsuleCollider(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3); UnityEngine.CapsuleCollider o = LuaBattleBridge.AddCapsuleCollider(arg0, arg1, arg2); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetCreateRoleLuaTable(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); LuaTable arg0 = ToLua.CheckLuaTable(L, 1); LuaBattleBridge.SetCreateRoleLuaTable(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ClearCreateRole(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); LuaBattleBridge.ClearCreateRole(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PlayCamAnim(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); string arg0 = ToLua.CheckString(L, 1); bool arg1 = LuaDLL.luaL_checkboolean(L, 2); LuaBattleBridge.PlayCamAnim(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsPlayCamAnimEnd(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); bool o = LuaBattleBridge.IsPlayCamAnimEnd(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ShowCreateRoleCam(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); LuaBattleBridge.ShowCreateRoleCam(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OpenDof(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); LuaBattleBridge.OpenDof(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CloseDof(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); LuaBattleBridge.CloseDof(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PlayCreateRoleTransferEffect(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); LuaBattleBridge.PlayCreateRoleTransferEffect(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CurStoryOver(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); LuaBattleBridge.CurStoryOver(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGameObjectLayerFrom(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg1 = ToLua.CheckString(L, 2); string arg2 = ToLua.CheckString(L, 3); LuaBattleBridge.SetGameObjectLayerFrom(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int EnableBattleCam(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); LuaBattleBridge.EnableBattleCam(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RefreshMinimap(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); int arg3 = (int)LuaDLL.luaL_checknumber(L, 4); int arg4 = (int)LuaDLL.luaL_checknumber(L, 5); UnityEngine.GameObject arg5 = (UnityEngine.GameObject)ToLua.CheckObject(L, 6, typeof(UnityEngine.GameObject)); UnityEngine.RectTransform[] arg6 = ToLua.CheckParamsObject(L, 7, count - 6); LuaBattleBridge.RefreshMinimap(arg0, arg1, arg2, arg3, arg4, arg5, arg6); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetOriFighterRotate(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); float o = LuaBattleBridge.GetOriFighterRotate(arg0, arg1); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DoFighterRotate(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); LuaBattleBridge.DoFighterRotate(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DoFighterPlayAnimation(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); string arg2 = ToLua.CheckString(L, 3); LuaBattleBridge.DoFighterPlayAnimation(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DoFighterPlayEffect(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); LuaBattleBridge.DoFighterPlayEffect(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PlayTweenAlpha(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); LuaBattleBridge.PlayTweenAlpha(arg0); return 0; } else if (count == 2) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); LuaBattleBridge.PlayTweenAlpha(arg0, arg1); return 0; } else if (count == 3) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); LuaBattleBridge.PlayTweenAlpha(arg0, arg1, arg2); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: LuaBattleBridge.PlayTweenAlpha"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SkipNewbieBattle(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); LuaBattleBridge.SkipNewbieBattle(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CloseBgm(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); LuaBattleBridge.CloseBgm(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetLeftFightingTime(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); float o = LuaBattleBridge.GetLeftFightingTime(); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetBattleLog(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); System.Collections.Generic.List o = LuaBattleBridge.GetBattleLog(); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetBattleRecord(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); long arg0 = LuaDLL.tolua_checkint64(L, 1); string o = LuaBattleBridge.GetBattleRecord(arg0); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetBattleStatistics(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); BattleMode arg0 = (BattleMode)ToLua.CheckObject(L, 1, typeof(BattleMode)); BattleSubMode arg1 = (BattleSubMode)ToLua.CheckObject(L, 2, typeof(BattleSubMode)); BattleStatistics o = LuaBattleBridge.GetBattleStatistics(arg0, arg1); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int HasStatistics(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); BattleMode arg0 = (BattleMode)ToLua.CheckObject(L, 1, typeof(BattleMode)); BattleSubMode arg1 = (BattleSubMode)ToLua.CheckObject(L, 2, typeof(BattleSubMode)); bool o = LuaBattleBridge.HasStatistics(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CurrentBattleMode(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); BattleMode o = LuaBattleBridge.CurrentBattleMode(); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CurrentBattleSubMode(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); BattleSubMode o = LuaBattleBridge.CurrentBattleSubMode(); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CurrentBattleIsPlayRecord(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); bool o = LuaBattleBridge.CurrentBattleIsPlayRecord(); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadPreviewActors(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ActorData[] arg0 = ToLua.CheckObjectArray(L, 1); LuaTable arg1 = ToLua.CheckLuaTable(L, 2); LuaBattleBridge.LoadPreviewActors(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetTestBattleRecorder(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); string o = LuaBattleBridge.GetTestBattleRecorder(); LuaDLL.lua_pushstring(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetBattleTeamActors(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); System.Collections.Generic.List o = LuaBattleBridge.GetBattleTeamActors(); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetBattleEnemyActors(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); System.Collections.Generic.List o = LuaBattleBridge.GetBattleEnemyActors(); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetBattleTeamPlayerActors(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); System.Collections.Generic.List o = LuaBattleBridge.GetBattleTeamPlayerActors(); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetBattleEnemyPlayerActors(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); System.Collections.Generic.List o = LuaBattleBridge.GetBattleEnemyPlayerActors(); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetFighterActorDataByUid(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); long arg0 = LuaDLL.tolua_checkint64(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); ActorData o = LuaBattleBridge.GetFighterActorDataByUid(arg0, arg1); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetFightingTime(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); float o = LuaBattleBridge.GetFightingTime(); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ActorInFighting(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); long arg0 = LuaDLL.tolua_checkint64(L, 1); bool o = LuaBattleBridge.ActorInFighting(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }