//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class AnimControlSkinWrap { public static void Register(LuaState L) { L.BeginClass(typeof(AnimControlSkin), typeof(UnityEngine.MonoBehaviour), "AnimControlSkin"); L.RegFunction("SetBindLuaCallback", SetBindLuaCallback); L.RegFunction("ChangeSkins", ChangeSkins); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetBindLuaCallback(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); AnimControlSkin obj = (AnimControlSkin)ToLua.CheckObject(L, 1); LuaTable arg0 = ToLua.CheckLuaTable(L, 2); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3); obj.SetBindLuaCallback(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ChangeSkins(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); AnimControlSkin obj = (AnimControlSkin)ToLua.CheckObject(L, 1); int[] arg0 = ToLua.CheckNumberArray(L, 2); int[] arg1 = ToLua.CheckNumberArray(L, 3); obj.ChangeSkins(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }