---@class UIRoleStrength__Generate_particle ---@field public gameObject UnityEngine.GameObject ---@field public uIParticle UIExtensions.UIParticle ---@class UIRoleStrength__Generate_headItem ---@field public gameObject UnityEngine.GameObject ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIRoleStrength__Generate_btnStrength ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIRoleStrength__Generate_labelBox_labelLt ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIRoleStrength__Generate_labelBox_text ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIRoleStrength__Generate_labelBox_label ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIRoleStrength__Generate_labelBox ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@field public label UIRoleStrength__Generate_labelBox_label ---@field public text UIRoleStrength__Generate_labelBox_text ---@field public labelLt UIRoleStrength__Generate_labelBox_labelLt ---@class UIRoleStrength__Generate_strengthAttr6_number2 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIRoleStrength__Generate_strengthAttr6_number ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIRoleStrength__Generate_strengthAttr6_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIRoleStrength__Generate_strengthAttr6 ---@field public gameObject UnityEngine.GameObject ---@field public uIEffectCfg UIEffectCfg ---@field public text UIRoleStrength__Generate_strengthAttr6_text ---@field public number UIRoleStrength__Generate_strengthAttr6_number ---@field public number2 UIRoleStrength__Generate_strengthAttr6_number2 ---@field public arrow UnityEngine.GameObject ---@class UIRoleStrength__Generate_strengthAttr5_number2 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIRoleStrength__Generate_strengthAttr5_number ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIRoleStrength__Generate_strengthAttr5_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIRoleStrength__Generate_strengthAttr5 ---@field public gameObject UnityEngine.GameObject ---@field public uIEffectCfg UIEffectCfg ---@field public text UIRoleStrength__Generate_strengthAttr5_text ---@field public number UIRoleStrength__Generate_strengthAttr5_number ---@field public number2 UIRoleStrength__Generate_strengthAttr5_number2 ---@field public arrow UnityEngine.GameObject ---@field public fx UnityEngine.GameObject ---@class UIRoleStrength__Generate_strengthAttr4_number2 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIRoleStrength__Generate_strengthAttr4_number ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIRoleStrength__Generate_strengthAttr4_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIRoleStrength__Generate_strengthAttr4 ---@field public gameObject UnityEngine.GameObject ---@field public uIEffectCfg UIEffectCfg ---@field public text UIRoleStrength__Generate_strengthAttr4_text ---@field public number UIRoleStrength__Generate_strengthAttr4_number ---@field public number2 UIRoleStrength__Generate_strengthAttr4_number2 ---@field public arrow UnityEngine.GameObject ---@field public fx UnityEngine.GameObject ---@class UIRoleStrength__Generate_strengthAttr3_number2 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIRoleStrength__Generate_strengthAttr3_number ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIRoleStrength__Generate_strengthAttr3_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIRoleStrength__Generate_strengthAttr3 ---@field public gameObject UnityEngine.GameObject ---@field public uIEffectCfg UIEffectCfg ---@field public text UIRoleStrength__Generate_strengthAttr3_text ---@field public number UIRoleStrength__Generate_strengthAttr3_number ---@field public number2 UIRoleStrength__Generate_strengthAttr3_number2 ---@field public arrow UnityEngine.GameObject ---@field public fx UnityEngine.GameObject ---@class UIRoleStrength__Generate_strengthAttr2_number2 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIRoleStrength__Generate_strengthAttr2_number ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIRoleStrength__Generate_strengthAttr2_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIRoleStrength__Generate_strengthAttr2 ---@field public gameObject UnityEngine.GameObject ---@field public uIEffectCfg UIEffectCfg ---@field public text UIRoleStrength__Generate_strengthAttr2_text ---@field public number UIRoleStrength__Generate_strengthAttr2_number ---@field public number2 UIRoleStrength__Generate_strengthAttr2_number2 ---@field public arrow UnityEngine.GameObject ---@field public fx UnityEngine.GameObject ---@class UIRoleStrength__Generate_strengthAttr1_number2 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIRoleStrength__Generate_strengthAttr1_number ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIRoleStrength__Generate_strengthAttr1_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIRoleStrength__Generate_strengthAttr1 ---@field public gameObject UnityEngine.GameObject ---@field public uIEffectCfg UIEffectCfg ---@field public text UIRoleStrength__Generate_strengthAttr1_text ---@field public number UIRoleStrength__Generate_strengthAttr1_number ---@field public number2 UIRoleStrength__Generate_strengthAttr1_number2 ---@field public arrow UnityEngine.GameObject ---@field public fx UnityEngine.GameObject ---@class UIRoleStrength__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIRoleStrength__Generate_bg ---@field public gameObject UnityEngine.GameObject ---@field public verticalLayoutGroup UnityEngine.UI.VerticalLayoutGroup ---@class UIRoleStrength__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIRoleStrength__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIRoleStrength__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIRoleStrength__Generate_uIAnimator ---@field private AnyBtn UIRoleStrength__Generate_AnyBtn ---@field private window UnityEngine.GameObject ---@field private bg UIRoleStrength__Generate_bg ---@field private closeBox UnityEngine.GameObject ---@field private btnClose UIRoleStrength__Generate_btnClose ---@field private strengthAttr1 UIRoleStrength__Generate_strengthAttr1 ---@field private strengthAttr2 UIRoleStrength__Generate_strengthAttr2 ---@field private strengthAttr3 UIRoleStrength__Generate_strengthAttr3 ---@field private strengthAttr4 UIRoleStrength__Generate_strengthAttr4 ---@field private strengthAttr5 UIRoleStrength__Generate_strengthAttr5 ---@field private strengthAttr6 UIRoleStrength__Generate_strengthAttr6 ---@field private fx UnityEngine.GameObject ---@field private labelBox UIRoleStrength__Generate_labelBox ---@field private btnBox UnityEngine.GameObject ---@field private boxCost UnityEngine.GameObject ---@field private cost1 UnityEngine.GameObject ---@field private cost2 UnityEngine.GameObject ---@field private btnStrength UIRoleStrength__Generate_btnStrength ---@field private max UnityEngine.GameObject ---@field private strengthSuccess UnityEngine.GameObject ---@field private headItem UIRoleStrength__Generate_headItem ---@field private particle UIRoleStrength__Generate_particle local UIRoleStrengthView = class("UIRoleStrengthView", require("UIViewBase")) function UIRoleStrengthView:ctor() end ---@private function UIRoleStrengthView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIRoleStrengthView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) self:InitGenerate__12(Root,data) self:InitGenerate__13(Root,data) self:InitGenerate__14(Root,data) self:InitGenerate__15(Root,data) self:InitGenerate__16(Root,data) self:InitGenerate__17(Root,data) self:InitGenerate__18(Root,data) self:InitGenerate__19(Root,data) self:InitGenerate__20(Root,data) self:InitGenerate__21(Root,data) self:InitGenerate__22(Root,data) self:InitGenerate__23(Root,data) self:InitGenerate__24(Root,data) self:InitGenerate__25(Root,data) self:InitGenerate__26(Root,data) self:InitGenerate__27(Root,data) self:InitGenerate__28(Root,data) self:InitGenerate__29(Root,data) self:InitGenerate__30(Root,data) self:InitGenerate__31(Root,data) self:InitGenerate__32(Root,data) self:InitGenerate__33(Root,data) self:InitGenerate__34(Root,data) self:InitGenerate__35(Root,data) self:InitGenerate__36(Root,data) self:InitGenerate__37(Root,data) self:InitGenerate__38(Root,data) self:InitGenerate__39(Root,data) self:InitGenerate__40(Root,data) self:InitGenerate__41(Root,data) self:InitGenerate__42(Root,data) self:InitGenerate__43(Root,data) self:InitGenerate__44(Root,data) self:InitGenerate__45(Root,data) self:InitGenerate__46(Root,data) self:InitGenerate__47(Root,data) self:InitGenerate__48(Root,data) self:InitGenerate__49(Root,data) self:InitGenerate__50(Root,data) self:InitGenerate__51(Root,data) self:InitGenerate__52(Root,data) self:InitGenerate__53(Root,data) self:InitGenerate__54(Root,data) self:InitGenerate__55(Root,data) self:InitGenerate__56(Root,data) end ---@private function UIRoleStrengthView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function UIRoleStrengthView:InitGenerate__2(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIRoleStrengthView:InitGenerate__3(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIRoleStrengthView:InitGenerate__4(Root, data) --[[ UIAnimator/Window --]] local tmp = Root:Find("UIAnimator/Window").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.window = tmp end ---@private function UIRoleStrengthView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/Bg --]] local tmp = Root:Find("UIAnimator/Window/Bg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bg = tmp tmp.verticalLayoutGroup = tmp:GetComponent(Enum.TypeInfo.VerticalLayoutGroup) end ---@private function UIRoleStrengthView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Bg/CloseBox --]] local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.closeBox = tmp end ---@private function UIRoleStrengthView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/Bg/CloseBox/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIRoleStrengthView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr1 --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr1 = tmp tmp.uIEffectCfg = tmp:GetComponent(Enum.TypeInfo.UIEffectCfg) end ---@private function UIRoleStrengthView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr1/Text --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr1/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr1.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIRoleStrengthView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr1/Number --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr1/Number").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr1.number = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIRoleStrengthView:InitGenerate__11(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr1/Number2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr1/Number2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr1.number2 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIRoleStrengthView:InitGenerate__12(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr1/arrow --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr1/arrow").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr1.arrow = tmp end ---@private function UIRoleStrengthView:InitGenerate__13(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr1/fx --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr1/fx").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr1.fx = tmp end ---@private function UIRoleStrengthView:InitGenerate__14(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr2 = tmp tmp.uIEffectCfg = tmp:GetComponent(Enum.TypeInfo.UIEffectCfg) end ---@private function UIRoleStrengthView:InitGenerate__15(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr2/Text --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr2/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr2.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIRoleStrengthView:InitGenerate__16(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr2/Number --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr2/Number").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr2.number = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIRoleStrengthView:InitGenerate__17(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr2/Number2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr2/Number2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr2.number2 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIRoleStrengthView:InitGenerate__18(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr2/arrow --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr2/arrow").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr2.arrow = tmp end ---@private function UIRoleStrengthView:InitGenerate__19(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr2/fx --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr2/fx").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr2.fx = tmp end ---@private function UIRoleStrengthView:InitGenerate__20(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr3 --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr3 = tmp tmp.uIEffectCfg = tmp:GetComponent(Enum.TypeInfo.UIEffectCfg) end ---@private function UIRoleStrengthView:InitGenerate__21(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr3/Text --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr3/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr3.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIRoleStrengthView:InitGenerate__22(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr3/Number --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr3/Number").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr3.number = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIRoleStrengthView:InitGenerate__23(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr3/Number2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr3/Number2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr3.number2 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIRoleStrengthView:InitGenerate__24(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr3/arrow --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr3/arrow").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr3.arrow = tmp end ---@private function UIRoleStrengthView:InitGenerate__25(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr3/fx --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr3/fx").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr3.fx = tmp end ---@private function UIRoleStrengthView:InitGenerate__26(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr4 --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr4").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr4 = tmp tmp.uIEffectCfg = tmp:GetComponent(Enum.TypeInfo.UIEffectCfg) end ---@private function UIRoleStrengthView:InitGenerate__27(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr4/Text --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr4/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr4.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIRoleStrengthView:InitGenerate__28(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr4/Number --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr4/Number").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr4.number = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIRoleStrengthView:InitGenerate__29(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr4/Number2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr4/Number2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr4.number2 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIRoleStrengthView:InitGenerate__30(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr4/arrow --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr4/arrow").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr4.arrow = tmp end ---@private function UIRoleStrengthView:InitGenerate__31(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr4/fx --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr4/fx").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr4.fx = tmp end ---@private function UIRoleStrengthView:InitGenerate__32(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr5 --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr5").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr5 = tmp tmp.uIEffectCfg = tmp:GetComponent(Enum.TypeInfo.UIEffectCfg) end ---@private function UIRoleStrengthView:InitGenerate__33(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr5/Text --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr5/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr5.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIRoleStrengthView:InitGenerate__34(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr5/Number --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr5/Number").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr5.number = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIRoleStrengthView:InitGenerate__35(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr5/Number2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr5/Number2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr5.number2 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIRoleStrengthView:InitGenerate__36(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr5/arrow --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr5/arrow").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr5.arrow = tmp end ---@private function UIRoleStrengthView:InitGenerate__37(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr5/fx --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr5/fx").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr5.fx = tmp end ---@private function UIRoleStrengthView:InitGenerate__38(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr6 --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr6").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr6 = tmp tmp.uIEffectCfg = tmp:GetComponent(Enum.TypeInfo.UIEffectCfg) end ---@private function UIRoleStrengthView:InitGenerate__39(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr6/Text --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr6/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr6.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIRoleStrengthView:InitGenerate__40(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr6/Number --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr6/Number").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr6.number = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIRoleStrengthView:InitGenerate__41(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr6/Number2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr6/Number2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr6.number2 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIRoleStrengthView:InitGenerate__42(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr6/arrow --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr6/arrow").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthAttr6.arrow = tmp end ---@private function UIRoleStrengthView:InitGenerate__43(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/StrengthAttr6/fx --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/StrengthAttr6/fx").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.fx = tmp end ---@private function UIRoleStrengthView:InitGenerate__44(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/LabelBox --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/LabelBox").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.labelBox = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIRoleStrengthView:InitGenerate__45(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/LabelBox/Label --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/LabelBox/Label").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.labelBox.label = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIRoleStrengthView:InitGenerate__46(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/LabelBox/Text --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/LabelBox/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.labelBox.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIRoleStrengthView:InitGenerate__47(Root, data) --[[ UIAnimator/Window/Bg/StrengthBox/LabelBox/LabelLt --]] local tmp = Root:Find("UIAnimator/Window/Bg/StrengthBox/LabelBox/LabelLt").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.labelBox.labelLt = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIRoleStrengthView:InitGenerate__48(Root, data) --[[ UIAnimator/Window/Bg/BtnBox --]] local tmp = Root:Find("UIAnimator/Window/Bg/BtnBox").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnBox = tmp end ---@private function UIRoleStrengthView:InitGenerate__49(Root, data) --[[ UIAnimator/Window/Bg/BtnBox/BoxCost --]] local tmp = Root:Find("UIAnimator/Window/Bg/BtnBox/BoxCost").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.boxCost = tmp end ---@private function UIRoleStrengthView:InitGenerate__50(Root, data) --[[ UIAnimator/Window/Bg/BtnBox/BoxCost/Cost/CostItem --]] local tmp = Root:Find("UIAnimator/Window/Bg/BtnBox/BoxCost/Cost/CostItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.cost1 = CommonUtil.BindGridViewItem2LuaStatic("CostItem", tmp) self.cost1.prefabName = "CostItem" end ---@private function UIRoleStrengthView:InitGenerate__51(Root, data) --[[ UIAnimator/Window/Bg/BtnBox/BoxCost/Cost/CostItem1 --]] local tmp = Root:Find("UIAnimator/Window/Bg/BtnBox/BoxCost/Cost/CostItem1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.cost2 = CommonUtil.BindGridViewItem2LuaStatic("CostItem", tmp) self.cost2.prefabName = "CostItem" end ---@private function UIRoleStrengthView:InitGenerate__52(Root, data) --[[ UIAnimator/Window/Bg/BtnBox/BtnStrength --]] local tmp = Root:Find("UIAnimator/Window/Bg/BtnBox/BtnStrength").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnStrength = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIRoleStrengthView:InitGenerate__53(Root, data) --[[ UIAnimator/Window/Bg/BtnBox/Max --]] local tmp = Root:Find("UIAnimator/Window/Bg/BtnBox/Max").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.max = tmp end ---@private function UIRoleStrengthView:InitGenerate__54(Root, data) --[[ StrengthSuccess --]] local tmp = Root:Find("StrengthSuccess").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.strengthSuccess = tmp end ---@private function UIRoleStrengthView:InitGenerate__55(Root, data) --[[ StrengthSuccess/IconAnim/Content/HeadItem --]] local tmp = Root:Find("StrengthSuccess/IconAnim/Content/HeadItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.headItem = CommonUtil.BindGridViewItem2LuaStatic("HeadItem", tmp) self.headItem.prefabName = "HeadItem" tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIRoleStrengthView:InitGenerate__56(Root, data) --[[ StrengthSuccess/IconAnim/particle --]] local tmp = Root:Find("StrengthSuccess/IconAnim/particle").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.particle = tmp tmp.uIParticle = tmp:GetComponent(Enum.TypeInfo.UIParticle) end ---@private function UIRoleStrengthView:GenerateDestroy() if tolua.getpeer(self.labelBox.labelLt) ~= nil then tolua.setpeer(self.labelBox.labelLt, nil) end if tolua.getpeer(self.labelBox.text) ~= nil then tolua.setpeer(self.labelBox.text, nil) end if tolua.getpeer(self.labelBox.label) ~= nil then tolua.setpeer(self.labelBox.label, nil) end if tolua.getpeer(self.strengthAttr6.arrow) ~= nil then tolua.setpeer(self.strengthAttr6.arrow, nil) end if tolua.getpeer(self.strengthAttr6.number2) ~= nil then tolua.setpeer(self.strengthAttr6.number2, nil) end if tolua.getpeer(self.strengthAttr6.number) ~= nil then tolua.setpeer(self.strengthAttr6.number, nil) end if tolua.getpeer(self.strengthAttr6.text) ~= nil then tolua.setpeer(self.strengthAttr6.text, nil) end if tolua.getpeer(self.strengthAttr5.fx) ~= nil then tolua.setpeer(self.strengthAttr5.fx, nil) end if tolua.getpeer(self.strengthAttr5.arrow) ~= nil then tolua.setpeer(self.strengthAttr5.arrow, nil) end if tolua.getpeer(self.strengthAttr5.number2) ~= nil then tolua.setpeer(self.strengthAttr5.number2, nil) end if tolua.getpeer(self.strengthAttr5.number) ~= nil then tolua.setpeer(self.strengthAttr5.number, nil) end if tolua.getpeer(self.strengthAttr5.text) ~= nil then tolua.setpeer(self.strengthAttr5.text, nil) end if tolua.getpeer(self.strengthAttr4.fx) ~= nil then tolua.setpeer(self.strengthAttr4.fx, nil) end if tolua.getpeer(self.strengthAttr4.arrow) ~= nil then tolua.setpeer(self.strengthAttr4.arrow, nil) end if tolua.getpeer(self.strengthAttr4.number2) ~= nil then tolua.setpeer(self.strengthAttr4.number2, nil) end if tolua.getpeer(self.strengthAttr4.number) ~= nil then tolua.setpeer(self.strengthAttr4.number, nil) end if tolua.getpeer(self.strengthAttr4.text) ~= nil then tolua.setpeer(self.strengthAttr4.text, nil) end if tolua.getpeer(self.strengthAttr3.fx) ~= nil then tolua.setpeer(self.strengthAttr3.fx, nil) end if tolua.getpeer(self.strengthAttr3.arrow) ~= nil then tolua.setpeer(self.strengthAttr3.arrow, nil) end if tolua.getpeer(self.strengthAttr3.number2) ~= nil then tolua.setpeer(self.strengthAttr3.number2, nil) end if tolua.getpeer(self.strengthAttr3.number) ~= nil then tolua.setpeer(self.strengthAttr3.number, nil) end if tolua.getpeer(self.strengthAttr3.text) ~= nil then tolua.setpeer(self.strengthAttr3.text, nil) end if tolua.getpeer(self.strengthAttr2.fx) ~= nil then tolua.setpeer(self.strengthAttr2.fx, nil) end if tolua.getpeer(self.strengthAttr2.arrow) ~= nil then tolua.setpeer(self.strengthAttr2.arrow, nil) end if tolua.getpeer(self.strengthAttr2.number2) ~= nil then tolua.setpeer(self.strengthAttr2.number2, nil) end if tolua.getpeer(self.strengthAttr2.number) ~= nil then tolua.setpeer(self.strengthAttr2.number, nil) end if tolua.getpeer(self.strengthAttr2.text) ~= nil then tolua.setpeer(self.strengthAttr2.text, nil) end if tolua.getpeer(self.strengthAttr1.fx) ~= nil then tolua.setpeer(self.strengthAttr1.fx, nil) end if tolua.getpeer(self.strengthAttr1.arrow) ~= nil then tolua.setpeer(self.strengthAttr1.arrow, nil) end if tolua.getpeer(self.strengthAttr1.number2) ~= nil then tolua.setpeer(self.strengthAttr1.number2, nil) end if tolua.getpeer(self.strengthAttr1.number) ~= nil then tolua.setpeer(self.strengthAttr1.number, nil) end if tolua.getpeer(self.strengthAttr1.text) ~= nil then tolua.setpeer(self.strengthAttr1.text, nil) end if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.window) ~= nil then tolua.setpeer(self.window, nil) end self.window = nil if tolua.getpeer(self.bg) ~= nil then tolua.setpeer(self.bg, nil) end self.bg = nil if tolua.getpeer(self.closeBox) ~= nil then tolua.setpeer(self.closeBox, nil) end self.closeBox = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if tolua.getpeer(self.strengthAttr1) ~= nil then tolua.setpeer(self.strengthAttr1, nil) end self.strengthAttr1 = nil if tolua.getpeer(self.strengthAttr2) ~= nil then tolua.setpeer(self.strengthAttr2, nil) end self.strengthAttr2 = nil if tolua.getpeer(self.strengthAttr3) ~= nil then tolua.setpeer(self.strengthAttr3, nil) end self.strengthAttr3 = nil if tolua.getpeer(self.strengthAttr4) ~= nil then tolua.setpeer(self.strengthAttr4, nil) end self.strengthAttr4 = nil if tolua.getpeer(self.strengthAttr5) ~= nil then tolua.setpeer(self.strengthAttr5, nil) end self.strengthAttr5 = nil if tolua.getpeer(self.strengthAttr6) ~= nil then tolua.setpeer(self.strengthAttr6, nil) end self.strengthAttr6 = nil if tolua.getpeer(self.fx) ~= nil then tolua.setpeer(self.fx, nil) end self.fx = nil if tolua.getpeer(self.labelBox) ~= nil then tolua.setpeer(self.labelBox, nil) end self.labelBox = nil if tolua.getpeer(self.btnBox) ~= nil then tolua.setpeer(self.btnBox, nil) end self.btnBox = nil if tolua.getpeer(self.boxCost) ~= nil then tolua.setpeer(self.boxCost, nil) end self.boxCost = nil if self.cost1.GenerateDestroy ~= nil then self.cost1:GenerateDestroy() end if tolua.getpeer(self.cost1) ~= nil then tolua.setpeer(self.cost1, nil) end self.cost1 = nil if self.cost2.GenerateDestroy ~= nil then self.cost2:GenerateDestroy() end if tolua.getpeer(self.cost2) ~= nil then tolua.setpeer(self.cost2, nil) end self.cost2 = nil if tolua.getpeer(self.btnStrength) ~= nil then tolua.setpeer(self.btnStrength, nil) end self.btnStrength = nil if tolua.getpeer(self.max) ~= nil then tolua.setpeer(self.max, nil) end self.max = nil if tolua.getpeer(self.strengthSuccess) ~= nil then tolua.setpeer(self.strengthSuccess, nil) end self.strengthSuccess = nil if self.headItem.GenerateDestroy ~= nil then self.headItem:GenerateDestroy() end if tolua.getpeer(self.headItem) ~= nil then tolua.setpeer(self.headItem, nil) end self.headItem = nil if tolua.getpeer(self.particle) ~= nil then tolua.setpeer(self.particle, nil) end self.particle = nil self.transform = nil self.gameObject = nil self.inited = false end return UIRoleStrengthView