---@class FashionPropertyItem__Generate_number ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class FashionPropertyItem__Generate_name ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class FashionPropertyItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private name FashionPropertyItem__Generate_name ---@field private number FashionPropertyItem__Generate_number local FashionPropertyItemView = class("FashionPropertyItemView") function FashionPropertyItemView:ctor() end ---@private function FashionPropertyItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function FashionPropertyItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) end ---@private function FashionPropertyItemView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function FashionPropertyItemView:InitGenerate__2(Root, data) --[[ Name --]] local tmp = Root:Find("Name").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.name = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function FashionPropertyItemView:InitGenerate__3(Root, data) --[[ Number --]] local tmp = Root:Find("Number").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.number = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function FashionPropertyItemView:GenerateDestroy() if tolua.getpeer(self.number) ~= nil then tolua.setpeer(self.number, nil) end if tolua.getpeer(self.name) ~= nil then tolua.setpeer(self.name, nil) end self.transform = nil self.gameObject = nil self.inited = false end return FashionPropertyItemView