---@class ToggleItem__Generate_label ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class ToggleItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private button UnityEngine.UI.Button ---@field private on UnityEngine.GameObject ---@field private label ToggleItem__Generate_label local ToggleItemView = class("ToggleItemView") function ToggleItemView:ctor() end ---@private function ToggleItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function ToggleItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) end ---@private function ToggleItemView:InitGenerate__1(Root, data) --[[ Root --]] self.button = Root:GetComponent(Enum.TypeInfo.Button) end ---@private function ToggleItemView:InitGenerate__2(Root, data) --[[ On --]] local tmp = Root:Find("On").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.on = tmp end ---@private function ToggleItemView:InitGenerate__3(Root, data) --[[ Label --]] local tmp = Root:Find("Label").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.label = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function ToggleItemView:GenerateDestroy() if tolua.getpeer(self.label) ~= nil then tolua.setpeer(self.label, nil) end if tolua.getpeer(self.on) ~= nil then tolua.setpeer(self.on, nil) end self.transform = nil self.gameObject = nil self.inited = false end return ToggleItemView