---@class ShopCurrencyItem__Generate_number ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class ShopCurrencyItem__Generate_icon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class ShopCurrencyItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private icon ShopCurrencyItem__Generate_icon ---@field private number ShopCurrencyItem__Generate_number local ShopCurrencyItemView = class("ShopCurrencyItemView") function ShopCurrencyItemView:ctor() end ---@private function ShopCurrencyItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function ShopCurrencyItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) end ---@private function ShopCurrencyItemView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function ShopCurrencyItemView:InitGenerate__2(Root, data) --[[ Icon --]] local tmp = Root:Find("Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.icon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function ShopCurrencyItemView:InitGenerate__3(Root, data) --[[ Number --]] local tmp = Root:Find("Number").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.number = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function ShopCurrencyItemView:GenerateDestroy() if tolua.getpeer(self.number) ~= nil then tolua.setpeer(self.number, nil) end if tolua.getpeer(self.icon) ~= nil then tolua.setpeer(self.icon, nil) end self.transform = nil self.gameObject = nil self.inited = false end return ShopCurrencyItemView