---@class ServerItem__Generate_name ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class ServerItem__Generate_bg ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class ServerItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private bg ServerItem__Generate_bg ---@field private name ServerItem__Generate_name local ServerItemView = class("ServerItemView") function ServerItemView:ctor() end ---@private function ServerItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function ServerItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) end ---@private function ServerItemView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function ServerItemView:InitGenerate__2(Root, data) --[[ bg --]] local tmp = Root:Find("bg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bg = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function ServerItemView:InitGenerate__3(Root, data) --[[ name --]] local tmp = Root:Find("name").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.name = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function ServerItemView:GenerateDestroy() if tolua.getpeer(self.bg) ~= nil then tolua.setpeer(self.bg, nil) end self.bg = nil if tolua.getpeer(self.name) ~= nil then tolua.setpeer(self.name, nil) end self.name = nil self.transform = nil self.gameObject = nil self.inited = false end return ServerItemView