---@class HundredDojoBoxSlotItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private button UnityEngine.UI.Button local HundredDojoBoxSlotItemView = class("HundredDojoBoxSlotItemView") function HundredDojoBoxSlotItemView:ctor() end ---@private function HundredDojoBoxSlotItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function HundredDojoBoxSlotItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) end ---@private function HundredDojoBoxSlotItemView:InitGenerate__1(Root, data) --[[ Root --]] self.button = Root:GetComponent(Enum.TypeInfo.Button) end ---@private function HundredDojoBoxSlotItemView:GenerateDestroy() self.transform = nil self.gameObject = nil self.inited = false end return HundredDojoBoxSlotItemView