---@class HeadItem__Generate_levelText ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class HeadItem__Generate_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class HeadItem__Generate_headFrame ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public image UnityEngine.UI.Image ---@class HeadItem__Generate_frame ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public image UnityEngine.UI.Image ---@class HeadItem__Generate_head ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public button UnityEngine.UI.Button ---@class HeadItem__Generate_bg ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class HeadItem__Generate_shadow ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public button UnityEngine.UI.Button ---@class HeadItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private layoutElement UnityEngine.UI.LayoutElement ---@field private shadow HeadItem__Generate_shadow ---@field private bg HeadItem__Generate_bg ---@field private head HeadItem__Generate_head ---@field private frame HeadItem__Generate_frame ---@field private headFrame HeadItem__Generate_headFrame ---@field private jobIcon HeadItem__Generate_jobIcon ---@field private levelText HeadItem__Generate_levelText local HeadItemView = class("HeadItemView") function HeadItemView:ctor() end ---@private function HeadItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function HeadItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) end ---@private function HeadItemView:InitGenerate__1(Root, data) --[[ Root --]] self.layoutElement = Root:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function HeadItemView:InitGenerate__2(Root, data) --[[ shadow --]] local tmp = Root:Find("shadow").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.shadow = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function HeadItemView:InitGenerate__3(Root, data) --[[ Bg --]] local tmp = Root:Find("Bg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bg = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function HeadItemView:InitGenerate__4(Root, data) --[[ Head --]] local tmp = Root:Find("Head").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.head = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function HeadItemView:InitGenerate__5(Root, data) --[[ HeadFrame --]] local tmp = Root:Find("HeadFrame").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.frame = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function HeadItemView:InitGenerate__6(Root, data) --[[ Frame --]] local tmp = Root:Find("Frame").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.headFrame = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function HeadItemView:InitGenerate__7(Root, data) --[[ JobIcon --]] local tmp = Root:Find("JobIcon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function HeadItemView:InitGenerate__8(Root, data) --[[ TextLV --]] local tmp = Root:Find("TextLV").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.levelText = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function HeadItemView:GenerateDestroy() if tolua.getpeer(self.shadow) ~= nil then tolua.setpeer(self.shadow, nil) end self.shadow = nil if tolua.getpeer(self.bg) ~= nil then tolua.setpeer(self.bg, nil) end self.bg = nil if tolua.getpeer(self.head) ~= nil then tolua.setpeer(self.head, nil) end self.head = nil if tolua.getpeer(self.frame) ~= nil then tolua.setpeer(self.frame, nil) end self.frame = nil if tolua.getpeer(self.headFrame) ~= nil then tolua.setpeer(self.headFrame, nil) end self.headFrame = nil if tolua.getpeer(self.jobIcon) ~= nil then tolua.setpeer(self.jobIcon, nil) end self.jobIcon = nil if tolua.getpeer(self.levelText) ~= nil then tolua.setpeer(self.levelText, nil) end self.levelText = nil self.transform = nil self.gameObject = nil self.inited = false end return HeadItemView