---@class BtnTowerItem__Generate_text ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class BtnTowerItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private button UnityEngine.UI.Button ---@field private text BtnTowerItem__Generate_text ---@field private lockNode UnityEngine.GameObject local BtnTowerItemView = class("BtnTowerItemView") function BtnTowerItemView:ctor() end ---@private function BtnTowerItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function BtnTowerItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) end ---@private function BtnTowerItemView:InitGenerate__1(Root, data) --[[ Root --]] self.button = Root:GetComponent(Enum.TypeInfo.Button) end ---@private function BtnTowerItemView:InitGenerate__2(Root, data) --[[ Text --]] local tmp = Root:Find("Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function BtnTowerItemView:InitGenerate__3(Root, data) --[[ LockNode --]] local tmp = Root:Find("LockNode").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.lockNode = tmp end ---@private function BtnTowerItemView:GenerateDestroy() if tolua.getpeer(self.text) ~= nil then tolua.setpeer(self.text, nil) end self.text = nil if tolua.getpeer(self.lockNode) ~= nil then tolua.setpeer(self.lockNode, nil) end self.lockNode = nil self.transform = nil self.gameObject = nil self.inited = false end return BtnTowerItemView