---@class AttrTipItem__Generate_content ---@field public gameObject UnityEngine.GameObject ---@field public gridLayoutGroup UnityEngine.UI.GridLayoutGroup ---@class AttrTipItem__Generate_bg ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class AttrTipItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private rectTransform UnityEngine.RectTransform ---@field private loopVerticalScrollRect UnityEngine.UI.LoopVerticalScrollRect ---@field private canvasGroup UnityEngine.CanvasGroup ---@field private bg AttrTipItem__Generate_bg ---@field private numberNewItem UnityEngine.GameObject ---@field private content AttrTipItem__Generate_content local AttrTipItemView = class("AttrTipItemView") function AttrTipItemView:ctor() end ---@private function AttrTipItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function AttrTipItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) end ---@private function AttrTipItemView:InitGenerate__1(Root, data) --[[ Root --]] self.rectTransform = Root:GetComponent(Enum.TypeInfo.RectTransform) self.loopVerticalScrollRect = Root:GetComponent(Enum.TypeInfo.LoopVerticalScrollRect) self.canvasGroup = Root:GetComponent(Enum.TypeInfo.CanvasGroup) end ---@private function AttrTipItemView:InitGenerate__2(Root, data) --[[ bg --]] local tmp = Root:Find("bg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bg = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function AttrTipItemView:InitGenerate__3(Root, data) --[[ bg/NumberNewItem --]] local tmp = Root:Find("bg/NumberNewItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.numberNewItem = CommonUtil.BindGridViewItem2LuaStatic("NumberNewItem", tmp) self.numberNewItem.prefabName = "NumberNewItem" end ---@private function AttrTipItemView:InitGenerate__4(Root, data) --[[ bg/content --]] local tmp = Root:Find("bg/content").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.content = tmp tmp.gridLayoutGroup = tmp:GetComponent(Enum.TypeInfo.GridLayoutGroup) end ---@private function AttrTipItemView:GenerateDestroy() if tolua.getpeer(self.bg) ~= nil then tolua.setpeer(self.bg, nil) end self.bg = nil if self.numberNewItem.GenerateDestroy ~= nil then self.numberNewItem:GenerateDestroy() end if tolua.getpeer(self.numberNewItem) ~= nil then tolua.setpeer(self.numberNewItem, nil) end self.numberNewItem = nil if tolua.getpeer(self.content) ~= nil then tolua.setpeer(self.content, nil) end self.content = nil self.transform = nil self.gameObject = nil self.inited = false end return AttrTipItemView