---@class AirShip__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform local AirShipView = class("AirShipView") function AirShipView:ctor() end ---@private function AirShipView:SetActive(result) self.gameObject:SetActive(result) end ---@private function AirShipView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) end ---@private function AirShipView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function AirShipView:GenerateDestroy() self.transform = nil self.gameObject = nil self.inited = false end return AirShipView