using System.Collections; using System.Collections.Generic; using UnityEngine; public class CGLogic : MonoBehaviour { public Transform m_cgRoot; public Transform m_cgAutoFinish; private string m_strLuaScriptName = "LuaCG"; // Use this for initialization void Start () { LuaUtil.LuaDoFile(LuaClient.Instance.luaState, LuaUtil.GetUILuaPath(m_strLuaScriptName)); LuaUtil.CallCS2Lua(LuaUtil.GetLuaScriptModuleName(m_strLuaScriptName) + "OnStart", m_cgRoot, m_cgAutoFinish); } void OnDestroy() { LuaUtil.CallCS2Lua(LuaUtil.GetLuaScriptModuleName(m_strLuaScriptName) + "OnDispose"); } }