using System.Collections; using System.Collections.Generic; using UnityEngine; public class LookAtCamera : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if (Camera.main == null) return; this.transform.rotation = GetLookRotation(); } Quaternion GetLookRotation() { Vector3 lookDir = transform.position - Camera.main.transform.position; return Quaternion.LookRotation(lookDir, Camera.main.transform.up); } }