using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
///
/// 配合AdvStandaloneInputModule使用
///
public static class AdvExecuteEvents
{
public class EventFunction : UnityEvent {}
private static EventFunction s_OnClick = new EventFunction();
public static EventFunction onClick
{
get { return s_OnClick; }
set { s_OnClick = value; }
}
public static void Execute(PointerEventData eventData, EventFunction functor)
{
if (functor == null) return;
functor.Invoke(eventData);
}
}