using Game.Config; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; [Serializable] public class LanguageAssetBundleName : GameData { public string BaseName; public string En; public override string FlieName() { return "abname"; } public static string FileName_S() { return "abname"; } public LanguageAssetBundleName() { BaseName = ""; En = ""; } public static void OnCsvLoad(CsvReader csvReader) { LanguageAssetBundleName.Onload(csvReader); } }