//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class LuaUIBaseWrap { public static void Register(LuaState L) { L.BeginClass(typeof(LuaUIBase), typeof(UIBase), "LuaUIBase"); L.RegFunction("OnSubCloseAnimEnd", OnSubCloseAnimEnd); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("MLuaTable", get_MLuaTable, set_MLuaTable); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnSubCloseAnimEnd(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaUIBase obj = (LuaUIBase)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.OnSubCloseAnimEnd(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_MLuaTable(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LuaUIBase obj = (LuaUIBase)o; LuaInterface.LuaTable ret = obj.MLuaTable; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index MLuaTable on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_MLuaTable(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LuaUIBase obj = (LuaUIBase)o; LuaTable arg0 = ToLua.CheckLuaTable(L, 2); obj.MLuaTable = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index MLuaTable on a nil value"); } } }