---@class UISummon__Generate_btnArrowL ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UISummon__Generate_btnArrowR ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UISummon__Generate_dot ---@field public gameObject UnityEngine.GameObject ---@field public toggle UnityEngine.UI.Toggle ---@class UISummon__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UISummon__Generate_lockTxt ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UISummon__Generate_btnFive ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UISummon__Generate_currencyFive_number ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UISummon__Generate_currencyFive_icon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UISummon__Generate_currencyFive ---@field public gameObject UnityEngine.GameObject ---@field public icon UISummon__Generate_currencyFive_icon ---@field public number UISummon__Generate_currencyFive_number ---@class UISummon__Generate_btnOne ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UISummon__Generate_currencyOne_number ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UISummon__Generate_currencyOne_icon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UISummon__Generate_currencyOne ---@field public gameObject UnityEngine.GameObject ---@field public icon UISummon__Generate_currencyOne_icon ---@field public number UISummon__Generate_currencyOne_number ---@class UISummon__Generate_timeBox_TimeTxt ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UISummon__Generate_timeBox ---@field public gameObject UnityEngine.GameObject ---@field public TimeTxt UISummon__Generate_timeBox_TimeTxt ---@class UISummon__Generate_currency_btnBuy ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UISummon__Generate_currency_number ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UISummon__Generate_currency_icon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UISummon__Generate_currency ---@field public gameObject UnityEngine.GameObject ---@field public icon UISummon__Generate_currency_icon ---@field public number UISummon__Generate_currency_number ---@field public btnBuy UISummon__Generate_currency_btnBuy ---@class UISummon__Generate_btnPlayRule ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UISummon__Generate_uISummonItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UISummon__Generate_scrollView ---@field public gameObject UnityEngine.GameObject ---@field public loopListView SuperScrollView.LoopListView ---@class UISummon__Generate_window ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UISummon__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UISummon__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UISummon__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UISummon__Generate_uIAnimator ---@field private AnyBtn UISummon__Generate_AnyBtn ---@field private window UISummon__Generate_window ---@field private scrollView UISummon__Generate_scrollView ---@field private uISummonItem UISummon__Generate_uISummonItem ---@field private btnPlayRule UISummon__Generate_btnPlayRule ---@field private currency UISummon__Generate_currency ---@field private timeBox UISummon__Generate_timeBox ---@field private leftAnim UnityEngine.GameObject ---@field private currencyOne UISummon__Generate_currencyOne ---@field private btnOne UISummon__Generate_btnOne ---@field private rightAnim UnityEngine.GameObject ---@field private currencyFive UISummon__Generate_currencyFive ---@field private btnFive UISummon__Generate_btnFive ---@field private lockAnim UnityEngine.GameObject ---@field private lockTxt UISummon__Generate_lockTxt ---@field private btnClose UISummon__Generate_btnClose ---@field private dotToggleGroup UnityEngine.GameObject ---@field private dot UISummon__Generate_dot ---@field private btnArrowR UISummon__Generate_btnArrowR ---@field private btnArrowL UISummon__Generate_btnArrowL local UISummonView = class("UISummonView", require("UIViewBase")) function UISummonView:ctor() end ---@private function UISummonView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UISummonView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) self:InitGenerate__12(Root,data) self:InitGenerate__13(Root,data) self:InitGenerate__14(Root,data) self:InitGenerate__15(Root,data) self:InitGenerate__16(Root,data) self:InitGenerate__17(Root,data) self:InitGenerate__18(Root,data) self:InitGenerate__19(Root,data) self:InitGenerate__20(Root,data) self:InitGenerate__21(Root,data) self:InitGenerate__22(Root,data) self:InitGenerate__23(Root,data) self:InitGenerate__24(Root,data) self:InitGenerate__25(Root,data) self:InitGenerate__26(Root,data) self:InitGenerate__27(Root,data) self:InitGenerate__28(Root,data) self:InitGenerate__29(Root,data) end ---@private function UISummonView:InitGenerate__1(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UISummonView:InitGenerate__2(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UISummonView:InitGenerate__3(Root, data) --[[ UIAnimator/Window --]] local tmp = Root:Find("UIAnimator/Window").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.window = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UISummonView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/ScrollView --]] local tmp = Root:Find("UIAnimator/Window/ScrollView").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.scrollView = tmp tmp.loopListView = tmp:GetComponent(Enum.TypeInfo.LoopListView) end ---@private function UISummonView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/ScrollView/Viewport/Content/UISummonItem --]] local tmp = Root:Find("UIAnimator/Window/ScrollView/Viewport/Content/UISummonItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uISummonItem = CommonUtil.BindGridViewItem2LuaStatic("UISummonItem", tmp) self.uISummonItem.prefabName = "UISummonItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UISummonView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/TopView/ResourceBoxAnim/BtnPlayRule --]] local tmp = Root:Find("UIAnimator/Window/TopView/ResourceBoxAnim/BtnPlayRule").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnPlayRule = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UISummonView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/TopView/ResourceBoxAnim/Currency --]] local tmp = Root:Find("UIAnimator/Window/TopView/ResourceBoxAnim/Currency").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currency = tmp end ---@private function UISummonView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/TopView/ResourceBoxAnim/Currency/Icon --]] local tmp = Root:Find("UIAnimator/Window/TopView/ResourceBoxAnim/Currency/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currency.icon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UISummonView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/TopView/ResourceBoxAnim/Currency/Number --]] local tmp = Root:Find("UIAnimator/Window/TopView/ResourceBoxAnim/Currency/Number").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currency.number = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UISummonView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/TopView/ResourceBoxAnim/Currency/BtnBuy --]] local tmp = Root:Find("UIAnimator/Window/TopView/ResourceBoxAnim/Currency/BtnBuy").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currency.btnBuy = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UISummonView:InitGenerate__11(Root, data) --[[ UIAnimator/Window/TopView/ResourceBoxAnim/TimeBox --]] local tmp = Root:Find("UIAnimator/Window/TopView/ResourceBoxAnim/TimeBox").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.timeBox = tmp end ---@private function UISummonView:InitGenerate__12(Root, data) --[[ UIAnimator/Window/TopView/ResourceBoxAnim/TimeBox/Time --]] local tmp = Root:Find("UIAnimator/Window/TopView/ResourceBoxAnim/TimeBox/Time").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.timeBox.TimeTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UISummonView:InitGenerate__13(Root, data) --[[ UIAnimator/Window/BtnBox/BtnAnim/LeftAnim --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnAnim/LeftAnim").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.leftAnim = tmp end ---@private function UISummonView:InitGenerate__14(Root, data) --[[ UIAnimator/Window/BtnBox/BtnAnim/LeftAnim/CurrencyOne --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnAnim/LeftAnim/CurrencyOne").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currencyOne = tmp end ---@private function UISummonView:InitGenerate__15(Root, data) --[[ UIAnimator/Window/BtnBox/BtnAnim/LeftAnim/CurrencyOne/Icon --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnAnim/LeftAnim/CurrencyOne/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currencyOne.icon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UISummonView:InitGenerate__16(Root, data) --[[ UIAnimator/Window/BtnBox/BtnAnim/LeftAnim/CurrencyOne/Number --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnAnim/LeftAnim/CurrencyOne/Number").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currencyOne.number = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UISummonView:InitGenerate__17(Root, data) --[[ UIAnimator/Window/BtnBox/BtnAnim/LeftAnim/BtnOne --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnAnim/LeftAnim/BtnOne").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnOne = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UISummonView:InitGenerate__18(Root, data) --[[ UIAnimator/Window/BtnBox/BtnAnim/RightAnim --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnAnim/RightAnim").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.rightAnim = tmp end ---@private function UISummonView:InitGenerate__19(Root, data) --[[ UIAnimator/Window/BtnBox/BtnAnim/RightAnim/CurrencyFive --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnAnim/RightAnim/CurrencyFive").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currencyFive = tmp end ---@private function UISummonView:InitGenerate__20(Root, data) --[[ UIAnimator/Window/BtnBox/BtnAnim/RightAnim/CurrencyFive/Icon --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnAnim/RightAnim/CurrencyFive/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currencyFive.icon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UISummonView:InitGenerate__21(Root, data) --[[ UIAnimator/Window/BtnBox/BtnAnim/RightAnim/CurrencyFive/Number --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnAnim/RightAnim/CurrencyFive/Number").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currencyFive.number = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UISummonView:InitGenerate__22(Root, data) --[[ UIAnimator/Window/BtnBox/BtnAnim/RightAnim/BtnFive --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnAnim/RightAnim/BtnFive").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnFive = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UISummonView:InitGenerate__23(Root, data) --[[ UIAnimator/Window/BtnBox/BtnAnim/LockAnim --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnAnim/LockAnim").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.lockAnim = tmp self.lockAnim:SetActive(false) end ---@private function UISummonView:InitGenerate__24(Root, data) --[[ UIAnimator/Window/BtnBox/BtnAnim/LockAnim/LockTxt --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnAnim/LockAnim/LockTxt").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.lockTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UISummonView:InitGenerate__25(Root, data) --[[ UIAnimator/Window/Bottom/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/Bottom/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UISummonView:InitGenerate__26(Root, data) --[[ UIAnimator/Window/Bottom/DotToggleGroup --]] local tmp = Root:Find("UIAnimator/Window/Bottom/DotToggleGroup").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.dotToggleGroup = tmp end ---@private function UISummonView:InitGenerate__27(Root, data) --[[ UIAnimator/Window/Bottom/DotToggleGroup/Dot --]] local tmp = Root:Find("UIAnimator/Window/Bottom/DotToggleGroup/Dot").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.dot = tmp tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle) end ---@private function UISummonView:InitGenerate__28(Root, data) --[[ UIAnimator/Window/BtnArrowR --]] local tmp = Root:Find("UIAnimator/Window/BtnArrowR").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnArrowR = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UISummonView:InitGenerate__29(Root, data) --[[ UIAnimator/Window/BtnArrowL --]] local tmp = Root:Find("UIAnimator/Window/BtnArrowL").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnArrowL = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UISummonView:GenerateDestroy() if tolua.getpeer(self.currencyFive.number) ~= nil then tolua.setpeer(self.currencyFive.number, nil) end if tolua.getpeer(self.currencyFive.icon) ~= nil then tolua.setpeer(self.currencyFive.icon, nil) end if tolua.getpeer(self.currencyOne.number) ~= nil then tolua.setpeer(self.currencyOne.number, nil) end if tolua.getpeer(self.currencyOne.icon) ~= nil then tolua.setpeer(self.currencyOne.icon, nil) end if tolua.getpeer(self.timeBox.TimeTxt) ~= nil then tolua.setpeer(self.timeBox.TimeTxt, nil) end if tolua.getpeer(self.currency.btnBuy) ~= nil then tolua.setpeer(self.currency.btnBuy, nil) end if tolua.getpeer(self.currency.number) ~= nil then tolua.setpeer(self.currency.number, nil) end if tolua.getpeer(self.currency.icon) ~= nil then tolua.setpeer(self.currency.icon, nil) end if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.window) ~= nil then tolua.setpeer(self.window, nil) end self.window = nil if tolua.getpeer(self.scrollView) ~= nil then tolua.setpeer(self.scrollView, nil) end self.scrollView = nil if self.uISummonItem.GenerateDestroy ~= nil then self.uISummonItem:GenerateDestroy() end if tolua.getpeer(self.uISummonItem) ~= nil then tolua.setpeer(self.uISummonItem, nil) end self.uISummonItem = nil if tolua.getpeer(self.btnPlayRule) ~= nil then tolua.setpeer(self.btnPlayRule, nil) end self.btnPlayRule = nil if tolua.getpeer(self.currency) ~= nil then tolua.setpeer(self.currency, nil) end self.currency = nil if tolua.getpeer(self.timeBox) ~= nil then tolua.setpeer(self.timeBox, nil) end self.timeBox = nil if tolua.getpeer(self.leftAnim) ~= nil then tolua.setpeer(self.leftAnim, nil) end self.leftAnim = nil if tolua.getpeer(self.currencyOne) ~= nil then tolua.setpeer(self.currencyOne, nil) end self.currencyOne = nil if tolua.getpeer(self.btnOne) ~= nil then tolua.setpeer(self.btnOne, nil) end self.btnOne = nil if tolua.getpeer(self.rightAnim) ~= nil then tolua.setpeer(self.rightAnim, nil) end self.rightAnim = nil if tolua.getpeer(self.currencyFive) ~= nil then tolua.setpeer(self.currencyFive, nil) end self.currencyFive = nil if tolua.getpeer(self.btnFive) ~= nil then tolua.setpeer(self.btnFive, nil) end self.btnFive = nil if tolua.getpeer(self.lockAnim) ~= nil then tolua.setpeer(self.lockAnim, nil) end self.lockAnim = nil if tolua.getpeer(self.lockTxt) ~= nil then tolua.setpeer(self.lockTxt, nil) end self.lockTxt = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if tolua.getpeer(self.dotToggleGroup) ~= nil then tolua.setpeer(self.dotToggleGroup, nil) end self.dotToggleGroup = nil if tolua.getpeer(self.dot) ~= nil then tolua.setpeer(self.dot, nil) end self.dot = nil if tolua.getpeer(self.btnArrowR) ~= nil then tolua.setpeer(self.btnArrowR, nil) end self.btnArrowR = nil if tolua.getpeer(self.btnArrowL) ~= nil then tolua.setpeer(self.btnArrowL, nil) end self.btnArrowL = nil self.transform = nil self.gameObject = nil self.inited = false end return UISummonView