---@class UISummonAnim__Generate_white ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UISummonAnim__Generate_drawRect ---@field public gameObject UnityEngine.GameObject ---@field public uIEventTriggerListener UIEventTriggerListener ---@class UISummonAnim__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UISummonAnim__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UISummonAnim__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UISummonAnim__Generate_uIAnimator ---@field private AnyBtn UISummonAnim__Generate_AnyBtn ---@field private drawRect UISummonAnim__Generate_drawRect ---@field private guide UnityEngine.GameObject ---@field private white UISummonAnim__Generate_white local UISummonAnimView = class("UISummonAnimView", require("UIViewBase")) function UISummonAnimView:ctor() end ---@private function UISummonAnimView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UISummonAnimView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) end ---@private function UISummonAnimView:InitGenerate__1(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UISummonAnimView:InitGenerate__2(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UISummonAnimView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/DrawRect --]] local tmp = Root:Find("UIAnimator/Window/DrawRect").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.drawRect = tmp tmp.uIEventTriggerListener = tmp:GetComponent(Enum.TypeInfo.UIEventTriggerListener) end ---@private function UISummonAnimView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/Guide --]] local tmp = Root:Find("UIAnimator/Window/Guide").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.guide = tmp self.guide:SetActive(false) end ---@private function UISummonAnimView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/White --]] local tmp = Root:Find("UIAnimator/Window/White").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.white = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UISummonAnimView:GenerateDestroy() if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.drawRect) ~= nil then tolua.setpeer(self.drawRect, nil) end self.drawRect = nil if tolua.getpeer(self.guide) ~= nil then tolua.setpeer(self.guide, nil) end self.guide = nil if tolua.getpeer(self.white) ~= nil then tolua.setpeer(self.white, nil) end self.white = nil self.transform = nil self.gameObject = nil self.inited = false end return UISummonAnimView