---@class UICreateName__Generate_changeBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UICreateName__Generate_inputField ---@field public gameObject UnityEngine.GameObject ---@field public inputField UnityEngine.UI.InputField ---@class UICreateName__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UICreateName__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UICreateName__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UICreateName__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UICreateName__Generate_uIAnimator ---@field private AnyBtn UICreateName__Generate_AnyBtn ---@field private window UnityEngine.GameObject ---@field private btnClose UICreateName__Generate_btnClose ---@field private inputField UICreateName__Generate_inputField ---@field private change UnityEngine.GameObject ---@field private changeBtn UICreateName__Generate_changeBtn ---@field private gqnsAnim UnityEngine.GameObject local UICreateNameView = class("UICreateNameView", require("UIViewBase")) function UICreateNameView:ctor() end ---@private function UICreateNameView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UICreateNameView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) end ---@private function UICreateNameView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function UICreateNameView:InitGenerate__2(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UICreateNameView:InitGenerate__3(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UICreateNameView:InitGenerate__4(Root, data) --[[ UIAnimator/Window --]] local tmp = Root:Find("UIAnimator/Window").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.window = tmp end ---@private function UICreateNameView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/Bg/CloseBox/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UICreateNameView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Bg/ChangeList/InputField --]] local tmp = Root:Find("UIAnimator/Window/Bg/ChangeList/InputField").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.inputField = tmp tmp.inputField = tmp:GetComponent(Enum.TypeInfo.InputField) end ---@private function UICreateNameView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/Bg/Change --]] local tmp = Root:Find("UIAnimator/Window/Bg/Change").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.change = tmp end ---@private function UICreateNameView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/Bg/Change/ChangeBtn --]] local tmp = Root:Find("UIAnimator/Window/Bg/Change/ChangeBtn").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.changeBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UICreateNameView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/GqnsAnim --]] local tmp = Root:Find("UIAnimator/Window/GqnsAnim").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.gqnsAnim = tmp end ---@private function UICreateNameView:GenerateDestroy() if tolua.getpeer(self.changeBtn) ~= nil then tolua.setpeer(self.changeBtn, nil) end if tolua.getpeer(self.change) ~= nil then tolua.setpeer(self.change, nil) end if tolua.getpeer(self.inputField) ~= nil then tolua.setpeer(self.inputField, nil) end if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end if tolua.getpeer(self.window) ~= nil then tolua.setpeer(self.window, nil) end if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.gqnsAnim) ~= nil then tolua.setpeer(self.gqnsAnim, nil) end self.gqnsAnim = nil self.transform = nil self.gameObject = nil self.inited = false end return UICreateNameView