---@class UIExpeditionArrange__Generate_backBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIExpeditionArrange__Generate_helpLogBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIExpeditionArrange__Generate_helpBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIExpeditionArrange__Generate_hero6 ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIExpeditionArrange__Generate_hero5 ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIExpeditionArrange__Generate_hero4 ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIExpeditionArrange__Generate_hero3 ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIExpeditionArrange__Generate_hero2 ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIExpeditionArrange__Generate_hero1 ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIExpeditionArrange__Generate_fighterPowerText ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIExpeditionArrange__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private selectedHero1 UnityEngine.GameObject ---@field private selectedHero2 UnityEngine.GameObject ---@field private selectedHero3 UnityEngine.GameObject ---@field private selectedHero4 UnityEngine.GameObject ---@field private fighterPowerText UIExpeditionArrange__Generate_fighterPowerText ---@field private roleList UnityEngine.GameObject ---@field private roleListAnim UnityEngine.GameObject ---@field private hero1 UIExpeditionArrange__Generate_hero1 ---@field private hero2 UIExpeditionArrange__Generate_hero2 ---@field private hero3 UIExpeditionArrange__Generate_hero3 ---@field private hero4 UIExpeditionArrange__Generate_hero4 ---@field private hero5 UIExpeditionArrange__Generate_hero5 ---@field private hero6 UIExpeditionArrange__Generate_hero6 ---@field private helpBtn UIExpeditionArrange__Generate_helpBtn ---@field private helpLogBtn UIExpeditionArrange__Generate_helpLogBtn ---@field private backBtn UIExpeditionArrange__Generate_backBtn local UIExpeditionArrangeView = class("UIExpeditionArrangeView", require("UIViewBase")) function UIExpeditionArrangeView:ctor() end ---@private function UIExpeditionArrangeView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIExpeditionArrangeView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) self:InitGenerate__12(Root,data) self:InitGenerate__13(Root,data) self:InitGenerate__14(Root,data) self:InitGenerate__15(Root,data) self:InitGenerate__16(Root,data) end ---@private function UIExpeditionArrangeView:InitGenerate__1(Root, data) --[[ Window/CenterView/Character1 --]] local tmp = Root:Find("Window/CenterView/Character1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.selectedHero1 = tmp end ---@private function UIExpeditionArrangeView:InitGenerate__2(Root, data) --[[ Window/CenterView/Character2 --]] local tmp = Root:Find("Window/CenterView/Character2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.selectedHero2 = tmp end ---@private function UIExpeditionArrangeView:InitGenerate__3(Root, data) --[[ Window/CenterView/Character3 --]] local tmp = Root:Find("Window/CenterView/Character3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.selectedHero3 = tmp end ---@private function UIExpeditionArrangeView:InitGenerate__4(Root, data) --[[ Window/CenterView/Character4 --]] local tmp = Root:Find("Window/CenterView/Character4").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.selectedHero4 = tmp end ---@private function UIExpeditionArrangeView:InitGenerate__5(Root, data) --[[ Window/CenterView/FightPowerInfo/Val --]] local tmp = Root:Find("Window/CenterView/FightPowerInfo/Val").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.fighterPowerText = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIExpeditionArrangeView:InitGenerate__6(Root, data) --[[ Window/BottomView/RoleList --]] local tmp = Root:Find("Window/BottomView/RoleList").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.roleList = tmp end ---@private function UIExpeditionArrangeView:InitGenerate__7(Root, data) --[[ Window/BottomView/RoleList/RoleListAnim --]] local tmp = Root:Find("Window/BottomView/RoleList/RoleListAnim").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.roleListAnim = tmp end ---@private function UIExpeditionArrangeView:InitGenerate__8(Root, data) --[[ Window/BottomView/RoleList/RoleListAnim/Role1 --]] local tmp = Root:Find("Window/BottomView/RoleList/RoleListAnim/Role1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.hero1 = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIExpeditionArrangeView:InitGenerate__9(Root, data) --[[ Window/BottomView/RoleList/RoleListAnim/Role2 --]] local tmp = Root:Find("Window/BottomView/RoleList/RoleListAnim/Role2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.hero2 = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIExpeditionArrangeView:InitGenerate__10(Root, data) --[[ Window/BottomView/RoleList/RoleListAnim/Role3 --]] local tmp = Root:Find("Window/BottomView/RoleList/RoleListAnim/Role3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.hero3 = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIExpeditionArrangeView:InitGenerate__11(Root, data) --[[ Window/BottomView/RoleList/RoleListAnim/Role4 --]] local tmp = Root:Find("Window/BottomView/RoleList/RoleListAnim/Role4").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.hero4 = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIExpeditionArrangeView:InitGenerate__12(Root, data) --[[ Window/BottomView/RoleList/RoleListAnim/Role5 --]] local tmp = Root:Find("Window/BottomView/RoleList/RoleListAnim/Role5").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.hero5 = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIExpeditionArrangeView:InitGenerate__13(Root, data) --[[ Window/BottomView/RoleList/RoleListAnim/Role6 --]] local tmp = Root:Find("Window/BottomView/RoleList/RoleListAnim/Role6").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.hero6 = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIExpeditionArrangeView:InitGenerate__14(Root, data) --[[ Window/BottomView/Content/BtnCall --]] local tmp = Root:Find("Window/BottomView/Content/BtnCall").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.helpBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIExpeditionArrangeView:InitGenerate__15(Root, data) --[[ Window/BottomView/Content/BtnLog --]] local tmp = Root:Find("Window/BottomView/Content/BtnLog").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.helpLogBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIExpeditionArrangeView:InitGenerate__16(Root, data) --[[ Window/BottomView/Content/BtnBack --]] local tmp = Root:Find("Window/BottomView/Content/BtnBack").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.backBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIExpeditionArrangeView:GenerateDestroy() if tolua.getpeer(self.selectedHero1) ~= nil then tolua.setpeer(self.selectedHero1, nil) end self.selectedHero1 = nil if tolua.getpeer(self.selectedHero2) ~= nil then tolua.setpeer(self.selectedHero2, nil) end self.selectedHero2 = nil if tolua.getpeer(self.selectedHero3) ~= nil then tolua.setpeer(self.selectedHero3, nil) end self.selectedHero3 = nil if tolua.getpeer(self.selectedHero4) ~= nil then tolua.setpeer(self.selectedHero4, nil) end self.selectedHero4 = nil if tolua.getpeer(self.fighterPowerText) ~= nil then tolua.setpeer(self.fighterPowerText, nil) end self.fighterPowerText = nil if tolua.getpeer(self.roleList) ~= nil then tolua.setpeer(self.roleList, nil) end self.roleList = nil if tolua.getpeer(self.roleListAnim) ~= nil then tolua.setpeer(self.roleListAnim, nil) end self.roleListAnim = nil if tolua.getpeer(self.hero1) ~= nil then tolua.setpeer(self.hero1, nil) end self.hero1 = nil if tolua.getpeer(self.hero2) ~= nil then tolua.setpeer(self.hero2, nil) end self.hero2 = nil if tolua.getpeer(self.hero3) ~= nil then tolua.setpeer(self.hero3, nil) end self.hero3 = nil if tolua.getpeer(self.hero4) ~= nil then tolua.setpeer(self.hero4, nil) end self.hero4 = nil if tolua.getpeer(self.hero5) ~= nil then tolua.setpeer(self.hero5, nil) end self.hero5 = nil if tolua.getpeer(self.hero6) ~= nil then tolua.setpeer(self.hero6, nil) end self.hero6 = nil if tolua.getpeer(self.helpBtn) ~= nil then tolua.setpeer(self.helpBtn, nil) end self.helpBtn = nil if tolua.getpeer(self.helpLogBtn) ~= nil then tolua.setpeer(self.helpLogBtn, nil) end self.helpLogBtn = nil if tolua.getpeer(self.backBtn) ~= nil then tolua.setpeer(self.backBtn, nil) end self.backBtn = nil self.transform = nil self.gameObject = nil self.inited = false end return UIExpeditionArrangeView