local UIActivityBackGiftView = require("UIActivity/UIActivityBackGiftView_Generate") function UIActivityBackGiftView:OnAwake(data) self.controller = require("UIActivity/UIActivityBackGiftCtr"):new() self.controller:Init(self) self.controller:SetData(data) end function UIActivityBackGiftView:AddEventListener() ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name) end function UIActivityBackGiftView:FillContent(data, uiBase) self.uiBase = uiBase local gameObject = self.uiBase:GetRoot() if gameObject ~= nil then self.gameObject = gameObject self.transform = gameObject.transform end self:InitGenerate(self.transform, data) self:Init() end function UIActivityBackGiftView:Init() end function UIActivityBackGiftView:RemoveEventListener() ManagerContainer.LuaEventMgr:Unregister(self.uiData.name) end function UIActivityBackGiftView:AddUIEventListener() self.uiBase:AddButtonUniqueEventListener(self.btnReceive.button, self, self.OnClickReceiveBtn) end function UIActivityBackGiftView:OnHide() end function UIActivityBackGiftView:OnShow(data) self.controller:SetData(data) end function UIActivityBackGiftView:OnClose() end function UIActivityBackGiftView:OnDispose() self.controller:OnDispose() end function UIActivityBackGiftView:OnClickReceiveBtn() self:UIClose() ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.UISTORY_CONTINUE) end return UIActivityBackGiftView