local LuaActorDataMgr = class("LuaActorDataMgr", function() return ActorDataMgr.Instance end) function LuaActorDataMgr:ctor() end function LuaActorDataMgr:RegisterAllDataEvents() end function LuaActorDataMgr:ClearAllData() end function LuaActorDataMgr:SetPartnerStep(uid,cfgId, step) local partnerData = self:GetFellowActorData(uid,cfgId) partnerData:SetStep(step) end function LuaActorDataMgr:Destroy() if tolua.getpeer(self) ~= nil then tolua.setpeer(self, nil) end end return LuaActorDataMgr