//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class BattleModeWrap { public static void Register(LuaState L) { L.BeginEnum(typeof(BattleMode)); L.RegVar("None", get_None, null); L.RegVar("Normal", get_Normal, null); L.RegVar("Versus", get_Versus, null); L.RegVar("Boss", get_Boss, null); L.RegVar("Time", get_Time, null); L.RegFunction("IntToEnum", IntToEnum); L.EndEnum(); TypeTraits.Check = CheckType; StackTraits.Push = Push; } static void Push(IntPtr L, BattleMode arg) { ToLua.Push(L, arg); } static bool CheckType(IntPtr L, int pos) { return TypeChecker.CheckEnumType(typeof(BattleMode), L, pos); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_None(IntPtr L) { ToLua.Push(L, BattleMode.None); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Normal(IntPtr L) { ToLua.Push(L, BattleMode.Normal); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Versus(IntPtr L) { ToLua.Push(L, BattleMode.Versus); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Boss(IntPtr L) { ToLua.Push(L, BattleMode.Boss); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Time(IntPtr L) { ToLua.Push(L, BattleMode.Time); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); BattleMode o = (BattleMode)arg0; ToLua.Push(L, o); return 1; } }